Next Game
PS here ive been a hugh T1 & T2 player so with ps being a MMO it just pulls me right in. and law i need a better comp then what i have also to play any of these games. Haveing the sh-ttest comp that can bearly run a game and the game being a MMO really does not go well with eachother. I had to endour it with DAoC but couldnt take it any longer =( when haveing 20+ people around would make you slow down. and in 100+ V 100+ guild raids i would have about .001 fps lolol (twas hell).

- Rhiandra Rangnar
- Donkey Fucker
- Posts: 841
- Joined: Fri Feb 28, 2003 7:51 am
- Location: Over here, silly!
- Contact:
If none of you played EQ I can fully understand the attraction to EQ2.
EQ for the most part is a wonderfully developed game that has alot of content, however, the PvP in EQ is not like it is here. It is teams which is decided upon by race. Race also determines the class you can play as well as how well you can excel in it.
Now then with all that said, lets talk about the negatives of EQ.
EQ sucks you in, mainly because there is no end to this game. There is no beating the game, period.
When you have reached the peak level bamm now the highest level you can be is 65. Leveling in EQ for the most part does not come easy.
Now then lets talk gear, thats right folks, every player and their mother will be "Inspecting" you to check out your gear or your lack there of. EQ is a total pissing contest when it comes right down to it.
My guild owns your guild. Your gear sucks. Blah blah blah.
Lets talk the zones worth a shit that have the uber gear that everyone wants. How do you get in them? You have to do bullshit key quests and gather 10+ parts that drop off major mobs to hand in to get a "key" that allows you to zone into said zone.
Lets talk Epics, In EQ your epics are wieldable items which depending on your class can have anywhere from 15 - 35+ parts before you actually receive your epic. I should also probably mention that the only epic really worth having is the cleric epic since it is a mace like item that has ok stats but the effect is mana free rezzes which really comes in handy when 50+ members of your guild are dead when going up against one of the various upper end mobs.
All other epic weapons are surpassed in stats by Primal weapons which drop in Sleepers or even better now found in the Planes of Power.
Lets talk about when you die in game now:
You return to your bind point naked, thats right naked. You have X amount of time to get to and "loot" your corpse before it poofs along with everything you have put so many hours/months/years into gathering.
I played EQ for just under 3 years. I was in the uber guild on my server and I can tell you that an EQ raid is not just an hour of your time, oh no my friends, try 4+ hours if things go smoothly and at the end you have a handfull of items that dropped to be distributed amongst the 60+ members of your guild that attended said raid.
Just before I retired (and I havent missed the game at all, the people yes, the game itself, no) our guild recruiting requirements were you had to be a minimum level of 60 and you should be able to raid 6-8+ hours DAILY.
Hello, I have a life, eat me, thank you.
My main character was a mage, who basically is a walking vending machine. Sure they give me pets that deal out damage and couple that with a very weak spell line compared to that of a wizard, but the upside is my pet would draw aggro to me and the mobs would then pay special attention to me by pounding on me.
Mages are a vital part of raiding for two reasons:
Call of the Hero: This was Verants answer to the multitude of complaints about how much this class was lacking and how we were not a "vital" part of raids. What this spell does is summon a hero to you (any player that is grouped with you) to your destination.
So, lets think about that for a minute. How would this spell really be effective? It is effective when said mage remains on ally basis in the area the guild is fighting/raiding in so you, the mage , can walk to desired desitination while the leader of your group who is KoS along with the rest of the guild stay at point A and wait for you to summon all of them (costs a gem per summon btw) to point B.
MoD Rods: If making us a taxi service wasnt enough they also gave us the ability to summon mod rods, which are clickable items that give mana users mana.
Oh joy, so now I can summon everyone to the battleground, not partake in the battle because my faction needs to stay where it is, but I get to summon and drop mod rods all over the place the entire battle so others can enjoy the gameplay.
Right.
Im all for playing support classes but give me a huge break here.
I also had a 55 Gnome Warrior, a 46 High Elf Cleric, and a few noobs on my acount as well.
I guess what I am saying is this: When a game starts to be more like work and not fun anymore, it's really time to move on.
I challenge anyone to find a veteran EQ player and talk to them about the game and TRY to find one person who portrays themselves as actually enjoying the game anymore, you wont.
Everyone bitches about the game, everyone wants the best gear, people will hate you if you are in the uber guilds just because you can go and have and see things that they will never be able to.
You see, unless you are in an uber guild who plays this game as if it is their job your character will not benefit gear wise, nor will you ever even have the chance to see any dragons or gods other then running into them by accident and being killed in one shot.
Long story short: I've had more than my fill of EQ and I doubt EQ2 will be any different, infact I think it will be worse.
My two coppers.
EQ for the most part is a wonderfully developed game that has alot of content, however, the PvP in EQ is not like it is here. It is teams which is decided upon by race. Race also determines the class you can play as well as how well you can excel in it.
Now then with all that said, lets talk about the negatives of EQ.
EQ sucks you in, mainly because there is no end to this game. There is no beating the game, period.
When you have reached the peak level bamm now the highest level you can be is 65. Leveling in EQ for the most part does not come easy.
Now then lets talk gear, thats right folks, every player and their mother will be "Inspecting" you to check out your gear or your lack there of. EQ is a total pissing contest when it comes right down to it.
My guild owns your guild. Your gear sucks. Blah blah blah.
Lets talk the zones worth a shit that have the uber gear that everyone wants. How do you get in them? You have to do bullshit key quests and gather 10+ parts that drop off major mobs to hand in to get a "key" that allows you to zone into said zone.
Lets talk Epics, In EQ your epics are wieldable items which depending on your class can have anywhere from 15 - 35+ parts before you actually receive your epic. I should also probably mention that the only epic really worth having is the cleric epic since it is a mace like item that has ok stats but the effect is mana free rezzes which really comes in handy when 50+ members of your guild are dead when going up against one of the various upper end mobs.
All other epic weapons are surpassed in stats by Primal weapons which drop in Sleepers or even better now found in the Planes of Power.
Lets talk about when you die in game now:
You return to your bind point naked, thats right naked. You have X amount of time to get to and "loot" your corpse before it poofs along with everything you have put so many hours/months/years into gathering.
I played EQ for just under 3 years. I was in the uber guild on my server and I can tell you that an EQ raid is not just an hour of your time, oh no my friends, try 4+ hours if things go smoothly and at the end you have a handfull of items that dropped to be distributed amongst the 60+ members of your guild that attended said raid.
Just before I retired (and I havent missed the game at all, the people yes, the game itself, no) our guild recruiting requirements were you had to be a minimum level of 60 and you should be able to raid 6-8+ hours DAILY.
Hello, I have a life, eat me, thank you.
My main character was a mage, who basically is a walking vending machine. Sure they give me pets that deal out damage and couple that with a very weak spell line compared to that of a wizard, but the upside is my pet would draw aggro to me and the mobs would then pay special attention to me by pounding on me.

Mages are a vital part of raiding for two reasons:
Call of the Hero: This was Verants answer to the multitude of complaints about how much this class was lacking and how we were not a "vital" part of raids. What this spell does is summon a hero to you (any player that is grouped with you) to your destination.
So, lets think about that for a minute. How would this spell really be effective? It is effective when said mage remains on ally basis in the area the guild is fighting/raiding in so you, the mage , can walk to desired desitination while the leader of your group who is KoS along with the rest of the guild stay at point A and wait for you to summon all of them (costs a gem per summon btw) to point B.
MoD Rods: If making us a taxi service wasnt enough they also gave us the ability to summon mod rods, which are clickable items that give mana users mana.
Oh joy, so now I can summon everyone to the battleground, not partake in the battle because my faction needs to stay where it is, but I get to summon and drop mod rods all over the place the entire battle so others can enjoy the gameplay.
Right.
Im all for playing support classes but give me a huge break here.
I also had a 55 Gnome Warrior, a 46 High Elf Cleric, and a few noobs on my acount as well.
I guess what I am saying is this: When a game starts to be more like work and not fun anymore, it's really time to move on.
I challenge anyone to find a veteran EQ player and talk to them about the game and TRY to find one person who portrays themselves as actually enjoying the game anymore, you wont.
Everyone bitches about the game, everyone wants the best gear, people will hate you if you are in the uber guilds just because you can go and have and see things that they will never be able to.
You see, unless you are in an uber guild who plays this game as if it is their job your character will not benefit gear wise, nor will you ever even have the chance to see any dragons or gods other then running into them by accident and being killed in one shot.
Long story short: I've had more than my fill of EQ and I doubt EQ2 will be any different, infact I think it will be worse.
My two coppers.
Rhiandra Rangnar
EQ ----> DAoC ----> WoW ----> boredom
[fade]Over 1 million mezzed and counting .........[/fade]
My candle burns at both ends;
It will not last the night;
But ah, my foes, and oh, my friends -
It gives a lovely light!
EQ ----> DAoC ----> WoW ----> boredom
[fade]Over 1 million mezzed and counting .........[/fade]
My candle burns at both ends;
It will not last the night;
But ah, my foes, and oh, my friends -
It gives a lovely light!
- Twystyd
- A Salty Surprise
- Posts: 5056
- Joined: Sun Jun 23, 2002 4:09 pm
- Location: Orangevale California
- Contact:
If none of you played EQ I can fully understand the attraction to EQ2.
/raises hand
TY and good post Rhi. Just so everyone knows it's all still up in the air. We are just trying to get people to talk about it cause it will come up at sometime and we need to be prepared.
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion
I don't know the question, but sex is definitely the answer. -Woody Allen
I don't know the question, but sex is definitely the answer. -Woody Allen
laf.
Rhiandra, I couldnt agree more. I never played EQ for any long period of time and I never got above level 40, but I played enough to learn the important factors of EQ...
To be more elite (OOPS DID I SPELL THAT FUCKING OUT?) than anyone else.
If that means you lose your marriage, job, use of lower extremities than by the EQ Gods So fucking be it.
And what does being more elite mean? Like Rhia said, more gear, higher level, more friends with said gear and said levels. And all you need to get these things is ALOT of free time.
whoops...
Rhiandra, I couldnt agree more. I never played EQ for any long period of time and I never got above level 40, but I played enough to learn the important factors of EQ...
To be more elite (OOPS DID I SPELL THAT FUCKING OUT?) than anyone else.
If that means you lose your marriage, job, use of lower extremities than by the EQ Gods So fucking be it.
And what does being more elite mean? Like Rhia said, more gear, higher level, more friends with said gear and said levels. And all you need to get these things is ALOT of free time.
whoops...
Yuengling - lvl 52.63 [+1.22] Drunkard
Worker bees can leave
Even drones can fly away
The queen is their slave.
Worker bees can leave
Even drones can fly away
The queen is their slave.
- Phineas
- Proud Defender of the 19th Hole
- Posts: 381
- Joined: Mon Jan 06, 2003 5:28 pm
- Location: Atlanta, GA
- Contact:
I'll be playing Planetside (which I preordered today) , but I'm really waiting for WoW.
I played a cleric to 50 in EQ, and I have mixed feelings about it. The content is amazing and there's always things to do. If you have a good guild, you can do a lot. And guild politics play a large part in your potential success. (organizing raids, settling disputes over camps, etc)
With guild leadership as strong as we are lucky to have, I'm sure we'll succeed no matter what we play.
I'll tell you why it won't be EQ or EQ2.
There is no real endgame, there is only the quest for more uber loot and gear to that you use to kill bigger mobs which drop more uber loot which you use to kill....
You get the point.
At least with DAOC, you can get your character where you want him equipment-wise (since you can max stats with SC and Alch) And then, you can concentrate on RVR. Once you've maxed those base stats, there's no point in PVE anymore, unless you're helping a friend xp, or something.
If you get bored with PVE in DAOC, imagine how bored you'll get when it's the only thing to do when you are higher levels.
And if you think levelling sucks in DAOC, wait till you try out EQ. Xping in EQ is like xping in DAOC, but slower and with the added bonus of assholes being able to train mobs onto you.
While you're considering that, I read somewhere that EQ2 will have characters up to 200 levels. That's 200 levels worth of XPing!!!
And if you go on raids in that time, you will lose xp. Lots of it. Great swaths of your time will be wasted 'cause some schmuck broke mez or trained mobs onto your group.
Granted, there are PVP servers, but the coding was added as an afterthought and it shows.
You think there's balance problems in DAOC? Try playing on the good races' side on an EQ PVP server. In most cases, the evil and neutral races will outnumber you 2-1.
I fear that SWG and EQ2 will be more of the same.
Further, SWG will be chock full of Fanboi's and geeks that will make the Comic Book Guy from the Simpson's look like coolest man alive.
The other half will be people with names like Look_Skyywalcher_034.
However, I may give SWG a shot for one reason, and one reason only:
3 words: Wookie Jedi Knight
I know, its sad. I'm seeking professional help for it.
Planetside is a FPS that allows rpg-style character advancement. That's a nice hook and I'm sure it will hold my interest for a few months.
I don't see it doing much more than that, because it looks like it'll be pretty repetitive after that. Same deal as DAOC. You can take keeps and invade other groups' territory. But eventually, fighting over the same ground over and over gets to be boring. Unless you live in the middle east, or something
As for WoW, Blizzard has shown me that it can make games that are detailed and user-friendly.
They make games that appeal to the hardcore gamer, as well as the novice, and they think through everything they do.
For that reason, WoW will be my game of choice for the future.
Plus, they might let you make Pandaren warriors someday. And, that's worth waiting for
I played a cleric to 50 in EQ, and I have mixed feelings about it. The content is amazing and there's always things to do. If you have a good guild, you can do a lot. And guild politics play a large part in your potential success. (organizing raids, settling disputes over camps, etc)
With guild leadership as strong as we are lucky to have, I'm sure we'll succeed no matter what we play.
I'll tell you why it won't be EQ or EQ2.
There is no real endgame, there is only the quest for more uber loot and gear to that you use to kill bigger mobs which drop more uber loot which you use to kill....
You get the point.
At least with DAOC, you can get your character where you want him equipment-wise (since you can max stats with SC and Alch) And then, you can concentrate on RVR. Once you've maxed those base stats, there's no point in PVE anymore, unless you're helping a friend xp, or something.
If you get bored with PVE in DAOC, imagine how bored you'll get when it's the only thing to do when you are higher levels.
And if you think levelling sucks in DAOC, wait till you try out EQ. Xping in EQ is like xping in DAOC, but slower and with the added bonus of assholes being able to train mobs onto you.
While you're considering that, I read somewhere that EQ2 will have characters up to 200 levels. That's 200 levels worth of XPing!!!
And if you go on raids in that time, you will lose xp. Lots of it. Great swaths of your time will be wasted 'cause some schmuck broke mez or trained mobs onto your group.
Granted, there are PVP servers, but the coding was added as an afterthought and it shows.
You think there's balance problems in DAOC? Try playing on the good races' side on an EQ PVP server. In most cases, the evil and neutral races will outnumber you 2-1.
I fear that SWG and EQ2 will be more of the same.
Further, SWG will be chock full of Fanboi's and geeks that will make the Comic Book Guy from the Simpson's look like coolest man alive.
The other half will be people with names like Look_Skyywalcher_034.
However, I may give SWG a shot for one reason, and one reason only:
3 words: Wookie Jedi Knight
I know, its sad. I'm seeking professional help for it.
Planetside is a FPS that allows rpg-style character advancement. That's a nice hook and I'm sure it will hold my interest for a few months.
I don't see it doing much more than that, because it looks like it'll be pretty repetitive after that. Same deal as DAOC. You can take keeps and invade other groups' territory. But eventually, fighting over the same ground over and over gets to be boring. Unless you live in the middle east, or something

As for WoW, Blizzard has shown me that it can make games that are detailed and user-friendly.
They make games that appeal to the hardcore gamer, as well as the novice, and they think through everything they do.
For that reason, WoW will be my game of choice for the future.
Plus, they might let you make Pandaren warriors someday. And, that's worth waiting for


- Mourningblade
- Crotch Pheasant
- Posts: 742
- Joined: Thu Dec 19, 2002 2:51 pm
- Location: Junction City, Oregon
- Contact:
I have to admit that the new WoW movie has piqued my interest (Dwarves with guns).
Since that won't be out for another 20 years, I think I will be trying either planetside or SWG. Not sure which though.
Since that won't be out for another 20 years, I think I will be trying either planetside or SWG. Not sure which though.
_______________________________________
Mourningblade--, DAOC Merlin Server
Oregonian-Priest, Mourningblad-Hunter, Deadduck-Warlock, WoW Bleeding Hollow
"I want to leave this world the same way I entered it....screaming and covered in someone else's blood."
Mourningblade--, DAOC Merlin Server
Oregonian-Priest, Mourningblad-Hunter, Deadduck-Warlock, WoW Bleeding Hollow
"I want to leave this world the same way I entered it....screaming and covered in someone else's blood."
-
- Ub3r Albino Board Troll
- Posts: 38
- Joined: Mon Mar 03, 2003 9:02 pm
- Location: Memphis
SB
Hate to be a troll but SB isn't what you think unless you have put some time in Beta.
Point and click pvp is more like Diablo2.
If you enjoyed D2 pvp then SB is very similar.
SB Good = best character development ever, best group exp code ever, huge world, player ran cities, no twinking.
SB Bad = clickety click click movement, shitty graphics (no one plays zoomed in), bad lag effects, poor monster AI, uber templates (game balance still not there), no sense of immersion, pvp blows.
SB isn't a bad game at all and a lot of thought went into it. However, I personally enjoy a pvp rich environment where I am in control of my character. SB does not offer that sadly. The other fact that game balance is just NOT there and won't be for at least a year is another thing. This isn't a speculation or me being negative, it is a fact. The character combination possibilities is so vast and great that for Woflpack to balance them all is giong to be a feat. Currently in SB there are 2 types of characters, uber templates and fodder. I have had the joy to play both and well it is like light and dark.
Good luck wherever you choose to play but walk into the world of SB with your eyes open to its flaws rather than just running to it for a new flavor.
Khaja
Oobie
Point and click pvp is more like Diablo2.
If you enjoyed D2 pvp then SB is very similar.
SB Good = best character development ever, best group exp code ever, huge world, player ran cities, no twinking.
SB Bad = clickety click click movement, shitty graphics (no one plays zoomed in), bad lag effects, poor monster AI, uber templates (game balance still not there), no sense of immersion, pvp blows.
SB isn't a bad game at all and a lot of thought went into it. However, I personally enjoy a pvp rich environment where I am in control of my character. SB does not offer that sadly. The other fact that game balance is just NOT there and won't be for at least a year is another thing. This isn't a speculation or me being negative, it is a fact. The character combination possibilities is so vast and great that for Woflpack to balance them all is giong to be a feat. Currently in SB there are 2 types of characters, uber templates and fodder. I have had the joy to play both and well it is like light and dark.
Good luck wherever you choose to play but walk into the world of SB with your eyes open to its flaws rather than just running to it for a new flavor.
Khaja
Oobie
- Zoidmeister
- Donkey Fucker
- Posts: 787
- Joined: Tue Feb 25, 2003 10:30 am
With SB I could have handled the sub-par graphics and clickety-click movement in exchange for superb game play but that's not there. Granted PVE isn't the focus but mobs and mob AI are a joke ... on top of that you lose all your inventory on death; I hate that shit!
I admit I never achieved high enough level to enjoy the PvP aspect but the crashes/lag were enough to tell me this game isn't ready for prime time. They weren't the typical crash to desktop these were ctrl-alt-del or hit reboot button type crashes.
SB may be a good game in 6 months when the fix all the bugs, tweak the network code, and balance the classes ... much like AO turned out to be
I admit I never achieved high enough level to enjoy the PvP aspect but the crashes/lag were enough to tell me this game isn't ready for prime time. They weren't the typical crash to desktop these were ctrl-alt-del or hit reboot button type crashes.
SB may be a good game in 6 months when the fix all the bugs, tweak the network code, and balance the classes ... much like AO turned out to be

- Elfdroper Gravelender
- Stoned Out Hippy
- Posts: 715
- Joined: Tue Jun 25, 2002 6:01 pm
- Location: NY


Gravelender AKA Elfdropper
Absorb what is useful, Discard what is not, Add what is uniquely your own.
-Bruce Lee
Jahman the blueberry Shaman - Dragonblight
Elfdroper - Merlin
Torch - Heretic Lamorak
Absorb what is useful, Discard what is not, Add what is uniquely your own.
-Bruce Lee
Jahman the blueberry Shaman - Dragonblight
Elfdroper - Merlin
Torch - Heretic Lamorak
- Phineas
- Proud Defender of the 19th Hole
- Posts: 381
- Joined: Mon Jan 06, 2003 5:28 pm
- Location: Atlanta, GA
- Contact:
Planetside is skill-based, rather than level-based.
As you acquire XP for killing other players, you are given more points to buy skills, also known as certifications. I don't believe that there are levels involved, only the skill trees.
Certifications work like this:
You can also use implants to further customize your character. These are also acquired based on your xp.
What roles can a player assume?
Roles in PlanetSide are highly customizable. Players may specialize in specific roles or mix their certifications for a more rounded character. You may choose your certifications to create the perfect role for yourself, such as Sniper, Driver, Pilot, Hacker, Medic, Heavy armor, Skirmisher, Scout, Commander, Tactician, Engineer, and more!
How can a player less skilled in twitch be effective?
Many of the roles listed above do not require twitch skills in order to be great. Basically, you don't have to shoot well to succeed in PlanetSide. You can do just as well as a non-twitch gamer. The game is set up to support as many types of players as possible. How does a player rise in rank? There are two types of rank. There is Battle Experience (BEPs), and Command Experience (CEPs). Player gain BEPs by killing players, destroying objects, and taking base complexes, as well as by being part of a Squad that does those things. Players gain CEPs being the Commander of a Squad that takes a base complex. Thus, five-star Commanders are those folks that have led many squads to successfully take many base complexes. There are quite a few benefits to CEP rank (oriented to command of groups) that are over and above the benefits of BEP rank (which is how you get certifications and implant slots).
If I focus on only BEP or CEP, am I gimping my character?
No. If that's what you want to do, then you have a good reason for it. We anticipate that most folks will chase BEP for the simple fact that not everyone wants to be a commander and BEP is the road to certifications and implants. The Commander-types out there will most likely balance their CEP with BEP so that they get certifications. However, a pure-CEP commander would still have a good gaming experience because he is choosing to focus on the pure command aspects of the game, and we allow that.
As you acquire XP for killing other players, you are given more points to buy skills, also known as certifications. I don't believe that there are levels involved, only the skill trees.
Certifications work like this:
What are player certifications?
Certifications are purchased with battle experience and they unlock capabilities. They are not ranked skills (as in other MMOs). Rather, they allow a player to use new equipment, vehicles, armors, or other items. The skill that a player has with that equipment is entirely up to the player. Certifications only make them available to be used.
Will I be able to acquire any cert?
Yes. However, each player can only learn a certain max number of certifications, which is well below the maximum number of certifications available. Thus, you'll have to specialize. Some certifications will have a prerequisite certification that you must learn first.
Can I ever unlearn a cert?
Yes. You can unlearn a certification by visiting a certification terminal. After you unlearn a certification, there will be a 24-hour waiting period before those certification points are available to purchase a new certification. You can unlearn one certification at any given time.
You can also use implants to further customize your character. These are also acquired based on your xp.
What are implants and how do I get them?
As you gain battle experience, you will gain the ability to use up to three implants. You can acquire implants at any Implant Terminal.
Can you reveal some information regarding these implants?
Each character can gain up to three implants in the course of their career. This access is gained at certain Battle Ranks. Most implants can be turned on and off at will, but use Stamina to power them. Therefore, extensive use of Implants can eventually tire out a player and make it difficult for them to run or jump. The offensive or defensive boosts gained by Implants must be balanced against other needs. Implants range from regeneration to personal shields to advanced targeting and more.
Will there be a limit on the number of implants that can be equipped?
Yes. See above. You cannot have more than three implants at one time. Many implants use your Stamina in order to be activated (bioenergy). You can have multiple implants activated, but you will run out of Stamina more quickly that way

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