Avoidance of Magic/Physical Defense/Toughness/IP comparison

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Joshll
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Avoidance of Magic/Physical Defense/Toughness/IP comparison

Postby Joshll » Mon Jun 21, 2004 11:52 am

Hey all you FOTM archers! Someone else had done something similar to this with resists, but they didn't include Aug Con or IP.

I was figuring out which RA's in NF give the best bang for the buck. First we need a way to compare these things. The value of resists as hit points are calculated as my total hit points and how many hit points it takes to kill me.

For the purposes of this analysis, it doesn't matter what my SC resists are, after those are applied, it still takes my total hp's to
kill me.

Resists are calculated assuming 1900 buffed hit points. Aug con values were calculated assuming 4 hp per constitution point which is actually a little high I think. The higher your hitpoints, the better resists will fare so tanks would have to run their own numbers. Alternatively, for lower hitpoint people like casters, Toughness will give a much bigger bang for the buck than PD.


DEFENSIVE RA'S
................... Equiv ................. hits
........ listed ...hits .... RA ....... Per RA
RA .... Value .(1900) . Cost .... Point
PD1 ... 2% .... 38 ...... 1pt ...... 38.0 .. Only provides melee resists - but not Legendary weapons.
PD2 ... 5% .... 95 ...... 4pt ...... 23.7 .. Only provides melee resists - but not Legendary weapons.
PD3 ... 12% ... 228 ... 10pt ..... 22.8 .. Only provides melee resists - but not Legendary weapons.
PD4 ... 19% ... 361 ... 20pt ..... 18.0 .. Only provides melee resists - but not Legendary weapons.
PD5 ... 28% ... 532 ... 34pt ..... 15.6 .. Only provides melee resists - but not Legendary weapons.

AOM1 .. 2% .... 38 .... 1pt ...... 38.0 .. Only provides magic resists
AOM2 .. 5% .... 95 .... 4pt ...... 23.7 .. Only provides magic resists
AOM3 .. 12% ... 228 ... 10pt ... 22.8 .. Only provides magic resists
AOM4 .. 19% ... 361 ... 20pt ... 18.0 .. Only provides magic resists
AOM5 .. 28% ... 532 ... 34pt ... 15.6 .. Only provides magic resists

PD/AOM1 2% .... 38 .... 2pt .... 19.0 .. Any damage type
PD/AOM2 5% .... 95 .... 8pt .... 11.8 .. Any damage type
PD/AOM3 12% ... 228 ... 20pt . 11.4 .. Any damage type
PD/AOM4 19% ... 361 ... 40pt . 8.0 ... Any damage type
PD/AOM5 28% ... 532 ... 68pt . 7.8 ... Any damage type

Tough1 25 .... 25 ...... 1pt ... 25.0 ... Any damage type
Tough2 75 .... 75 ...... 4pt ... 18.7 ... Any damage type
Tough3 150 ... 150 ... 10pt .. 15.0 ... Any damage type
Tough4 250 ... 250 ... 20pt .. 12.5 ... Any damage type
Tough5 400 ... 400 ... 34pt .. 11.7 ... Any damage type

AugCon1 4 ..... 16 .... 1pt ... 16 .... Any damage type
AugCon2 12 .... 48 .... 4pt ... 12 .... Any damage type
AugCon3 22 .... 88 .... 10pt .. 8.8 ... Any damage type
AugCon4 34 .... 136 ... 20pt .. 6.8 ... Any damage type
AugCon5 48 .... 192 ... 34pt .. 5.6 ... Any damage type

IP1 ... 25%hp . 475 ... 5pt ... 95.0 .. Any damage type - 15 minute timer
IP2 ... 50%hp . 950 ... 15pt .. 63.3 .. Any damage type - 15 minute timer
IP3 ... 80%hp . 1520 .. 30pt .. 50.6 .. Any damage type - 15 minute timer
IP > Toughness > AOM/PD > Aug Con

The bottom line, is unless you want to specialize in either physical attacks or magical attacks then Toughness is a better buy than PD/AOM. And if you do specialize in physical attacks, keep in mind legendary weapons are not included in AOM.
retired

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