For the Filth~

The forum for gaming discussion and related topics
User avatar
Eirene
Ass Jammer
Posts: 1044
Joined: Fri Dec 27, 2002 11:06 am
Location: Sacramento, CA
Contact:

For the Filth~

Postby Eirene » Thu Feb 17, 2005 7:22 am

This is an observation of Molten Core from one of Jeff's gaming clan members:

<This is an alliance POV>

Well... I spent about 7 1/2 hours in Molten Core last night with a group of mostly WMD/MisFits. At first it kinda sucked and didn't seem worth it. But then we ended up getting a total of 15 epic items. And if you think about all the times spent in IF or in instance groups with non-guild assclowns... it sort of makes sense.

It's a longer process and could probably only be done on weekends(as we're not all jobless freaks with no lives). But it may be worth looking into. Look at some of the Epic item sets... a lot of that stuff drops there...

http://wow.allakhazam.com/db/itemset.html

Also a 71 DPS wand and a 45 DPS 1-handed sword with bonuses to stam/int/1% spell crit chance... UBER!

Also from what I noticed... a raid instance group needs a full 40. And it goes a little something like this...

8 Priests (spamming heals and shields on warriors)
8 Warriors (tanks and damage)
8 Mages (decursing, Counterspell, AOE, and straight damage)
8 Paladins (secondary healer, Blessing of Wisdom buffing all casters[I buffed about 15 people every 5 minutes for 7 1/2 hours], dispelling nasty magic effects that can wipe a group quickly)

the other 8 are...
a few Warlocks for banishing elementals(very important), healthstones, AoE damage
Druids for heals and mark of the wild
Hunters for ranged damage
rogues for some single DPS (last night they ran healthstones to warriors O_O)

Just something to think about if we do attempt MC again this weekend
The message buck stops here.

User avatar
Sirion
Ass Jammer
Posts: 1317
Joined: Tue Apr 29, 2003 7:35 am
Location: Washington D.C.

Postby Sirion » Thu Feb 17, 2005 9:03 am

That sounds good to me, except I don't think we will be able to find 8 mages or 8 priests, although my guild does have two new priests, one that's 58 and one that's 60. We also have druid that I believe is 58 comming up. I do think we need more mages, we had 5-6 warlocks last time and only three mages, one of which was only 57. I think that the lack of mages and priests is the only reason we didn't go further, so if we get those hopefully we can make it to at least the second boss. That and we need to move once the core hounds are dead, we can't spend an hour fighting those respawns again ><
DAoC > WoW
Call me sir.

User avatar
slythetove
Dickfingers
Posts: 227
Joined: Fri Apr 04, 2003 10:17 am
Location: Austin, TX

Postby slythetove » Thu Feb 17, 2005 9:47 am

I'm a mage. I'm 42. In about 8 weeks I'll be happy to run MC with you guys.

That is all. :onfire:
--Sly
A "slap in the face" since 1975

Liseyth
Incompetent To0l
Posts: 167
Joined: Thu Dec 11, 2003 9:56 pm
Location: Richmond or Woodbridge, VA
Contact:

Postby Liseyth » Thu Feb 17, 2005 11:06 am

If you guys need more potions for MC, let me know. I don't have Major Healing Potion (haven't been to scholo yet) but I can make most of everything else. I just need to farm herbs.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.
- Albert Einstein

Mexal Tauren/Shaman
Ineluki Undead/Priest

User avatar
SuperHelix
A Salty Surprise
Posts: 3105
Joined: Tue Dec 31, 2002 3:14 am
Location: Austin, Tx.
Contact:

Postby SuperHelix » Thu Feb 17, 2005 12:35 pm

Not here this weekend, but ya..gl.
Gundorf the uber

User avatar
Sirion
Ass Jammer
Posts: 1317
Joined: Tue Apr 29, 2003 7:35 am
Location: Washington D.C.

Postby Sirion » Thu Feb 17, 2005 1:37 pm

Major Healing potion recipies can be bought in Winterspring, Major mana pots come from NPC merchants in Caer Darrow that can't be seen until you have completed a quest in Scholomance. Last night we got the flask recipe for +25 resist all for 2 hours, that should help if we can gather enough black lotus.
DAoC > WoW

Call me sir.

Liseyth
Incompetent To0l
Posts: 167
Joined: Thu Dec 11, 2003 9:56 pm
Location: Richmond or Woodbridge, VA
Contact:

Postby Liseyth » Thu Feb 17, 2005 1:57 pm

I'll go grab them then. I'm 55 now so I'm getting there. Unfortunately my time is limited so I average about a level a week (rested xp and lots of grinding on saturday). It'll be a few weeks before I can help out.

But I'll go grab the major healing potion. I have 300 alchemy and 315 herbalism so I can get anything. Just need what I don't have and uh...the herbs that I can't get :(
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.

- Albert Einstein



Mexal Tauren/Shaman

Ineluki Undead/Priest

Winke
Donkey Fucker
Posts: 872
Joined: Mon Jan 27, 2003 11:40 pm
Contact:

Postby Winke » Thu Feb 17, 2005 2:15 pm

Correction Kelly takes up all your play time with her Mage :p

Winke

User avatar
killets
Ass Jammer
Posts: 1046
Joined: Tue Feb 18, 2003 7:29 pm

Postby killets » Thu Feb 17, 2005 4:22 pm

Magmadar (the traditional 2nd boss... you should kill him to stop dog spawns anyways), is just so much harder for horde. My guild on Blackrock has died to him the past 2 raids, although we got him down to 10% health the last time before we called it quits (it was a weeknight, so couldn't do more than 3+ hours).

Alliance have fear wards which make the encounter so much easier. You can keep Magmadar in place long enough without having him move around everywhere after an AE fear to take him down. Right now, our warrior has been having to do berserker like exactly on cue, which makes it much tougher. he said the entire battle he was counting 1, 2, 3, 4, 5, 6, 7.. through to 30 outloud, much to the chagrin of his roommates.

We'll bring a full group of 40 next time and I believe Magmadar will die (friday). I'll let you know how it goes.

BTW, it really helps if your main warrior has over 6000hp, preferably 7000+ hp. When Magmadar goes into his fury rage, he does insane damage. While you can tranquilizing shot it, Magmadar is like level 65 or something insane like that.. Tranquilizing shot misses a LOT. We had 3 hunters tranquilizing shot it last time with some success, but over the course of battle before we died (some noob idiot priests went into fear range, mother fuckers), there were at least 3 times when all 3 tranquilizing shots missed.
pink's dad and mom are conjoined at the waist.

friend to all bwc/scourn. like it or not.

User avatar
Mourningblade
Crotch Pheasant
Posts: 742
Joined: Thu Dec 19, 2002 2:51 pm
Location: Junction City, Oregon
Contact:

Postby Mourningblade » Fri Feb 18, 2005 10:24 am

Tranquilizing shot?
_______________________________________
Mourningblade--, DAOC Merlin Server
Oregonian-Priest, Mourningblad-Hunter, Deadduck-Warlock, WoW Bleeding Hollow

"I want to leave this world the same way I entered it....screaming and covered in someone else's blood."

Eej
Drifter Gimp
Posts: 7
Joined: Wed Jan 26, 2005 3:14 am

Postby Eej » Fri Feb 18, 2005 1:15 pm

Skillbook for us Hunters that drops off Lucifron, the boss before Magmadar. The shot attempts to remove one Frenzy/Flurry/Enrage/Berserk effect off the target.

User avatar
killets
Ass Jammer
Posts: 1046
Joined: Tue Feb 18, 2003 7:29 pm

Postby killets » Fri Feb 18, 2005 3:45 pm

when you guys get to lucifron, you can pretty much follow conquests' guide, although I didn't like how they positioned the healers. when we tried it that way, if the warriors couldn't keep aggro away from us, it made it impossible to heal our own groups, since they were not in LOS hiding down there. we just put the healers in with the mob. Either the tanks keep him out of AE range or not :)

also, don't aggro the imps ;)
pink's dad and mom are conjoined at the waist.



friend to all bwc/scourn. like it or not.

User avatar
killets
Ass Jammer
Posts: 1046
Joined: Tue Feb 18, 2003 7:29 pm

Postby killets » Mon Feb 21, 2005 3:22 pm

Ok.. we owned Magmadar last friday.
someone recorded it as well, so i'll try to find that video to show you guys how we did it.

basically, you better have an uber fucking warrior who is smart.

if your warrior is too gimp to be able to not only hold aggro, but to be able to position magmadar as far away from the ranged damage, you will wipe.

unlike the conquest strategy, we just had the main warrior charge in, then _all_ healers were responsible for finding 40 range on their own. if they were too retarded to do this efficiently, we wiped, and we bitched the priest out.

the healers should not stick together, they should be spread out as much as possible. otherwise when 1 flame spew comes at you, if it hits your concentration of healers, your tank will be without heals for a few seconds... and even with 7000 hp, if magmadar furies on you, then he goes down in 3 shots.

rogues and whatever just go in after the warrior has firmly gotten aggro, and just go at magmadar, then runaway and bandage... then go back when your bandage timer is almost up. if you die, oh well. not wasting mana on keeping you alive. same goes for other warriors, although you should have 1 or 2 warriors ready to step up in case the main warrior dies (although if the main warrior dies, you're pretty much dead anyways). maybe you can spare a couple shaman to heal others.

main Warrior tank MUST time berserker rage perfectly. the other warriors can do it for practice, but if they get feared it's not an issue. if the main warrior gets feared, what happens is magmadar moves possibly into range to AE the rest of your raid. Very bad. Even the best warriors will make mistakes once in a while, and it's fine if he fucks it up and gets feared as long as he is able to reset himself between magmadar and the ranged dps/healers as fast as possible.

healers must not be idiots and realize when warrior has to reset, they need to reset their 40 yard distances.

after that, as long as the hunters do their job you should be fine.

oh yea, about the healers... it helps to have 2 healing rotations with announce macros to make sure people are regenning.

the people in the out-rotation need to be able to trust the people in the in-rotation, which was really difficult to get into people's heads. because if the out-rotation were to go in and ninja-heal, they would not be regenning mana and would be adversely affecting the group.

and when i mean go out to regen mana, i mean to literally go out 70 yards so the ae flame balls don't hit you. i bitched out a priest who even in the out rotation wanted to sneak in to observe how the fight was going...
then of course he got hit by the flame ball, and we all had to stop regenning to heal him. retard is an understatement.

as for our group makeup, you don't need to worry too much.. it wasn't all that special.


we had 4 warriors, 4 warlocks, 2 druids, 6 priests, 8 shaman, 5 rogues, 6 hunters ,5 mages.
pink's dad and mom are conjoined at the waist.



friend to all bwc/scourn. like it or not.


Return to “Gaming Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest