I don't think WoW's system is too bad, but it definately gave me flash backs of when RA's came out for DAoC. IMO RA's were the begining of the downfall for DAoC... where it was obvious the elite few were going to have another # to brag about.
WoW is POSSIBLY a good system. The way it was introduced... no. If this system was in on day one... we all would of grown up with ranks and red=dead mentalities. However since it was dropped in a patch after 50% of the population hit 60... 50% of the population is zerging up every windrider and town this side of Ogrimmar.
The PvP rewards are fine... giving you some nice rewards for the lower ranks. Something that allows people that don't farm MC, Scholo, etc... a chance at some OK gear.
WoW PvP suffers from a few big flaws... bringing more flashbacks of DAoC.
1. Rewards are tied to a static numbered system. Get 1000 points and get this. The only place they avoided this was with the top ranks... which are competed for... sadly though only for the l33ts.
2. DAMAGE IS INSANE! 2-3 hits from rogues on cloth... anyone say PA? However the whole game of WoW is built around fast combat and fast to the point gameplay. Little penelty for anything. Sadly you get raised on 60 levels of fast gameplay to be dumped on with 3-5 hour instance runs unless you have the perfect group.
3. Rogues! The #1 played class for a reason. DPS is king in WoW. In instances and in PvP... DPS > all. Conquest recently dropped the hardest boss in game with an entire rogue raid... not a healer to be seen. If Cheaterquest is abusing it... it probably isn't what the developers had in mind. Rogues are slowly but surely turning into DAoC stealth groups...
Someone should go ahead and make these gamers their own Stealh Warz Online... blah.
Ok rant off...
Guild Wars.
The only thing right now I have a problem with is... just being lost. Lost on where to get the skills I want. Lost on how different things work. Too much was handed to me in the WPE and BWE's... leaving me totally lost with release.
Don't be fooled... there is a grind to be had. Doing the quests to get skills and farming up materials for your gear... is time consuming. In the end game of Guild vs Guild combat... every little bit will help.
Also guild wars has a big loophole.... or IMO it does... Monk healing is E-Z mode for the entire game. There is effectively few counters to monk healing.
1. Damage. Duh! Sadly not even the super high damage dealers will break through monk healing. It requires coordinated focus fire... and even then may require the right anti monk tactics.
2. Mesmers... are the clarified ownerz of Monks, but mesmers who aren't warrior mains... are fodder and die fast.
The game really seems to me a balance between mesmers and monks... anti monk...
This really bugs me because it really limits creativity in the end game PvP.
But I will wait to make my final judgement when I get into some good 8vs8 guild fights with various builds
Either way... GW still rox.