Arms Talents (38 points)
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Deflection - 3/5 points
Increases your Parry chance by 3%.
# Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage points.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.
# Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (5 points)
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Protection Talents (8 points)
# Anticipation - 5/5 points
Increases your Defense skill by 10.
# Iron Will - 3/5 points
Increases your chance to resist stun and charm effects by 9%.
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