Age of Conan

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Gorilla
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Age of Conan

Postby Gorilla » Sat Apr 29, 2006 11:02 am

http://www.ageofconan.com/conan/faq.html

an IGN review back in 2005

http://pc.ign.com/articles/617/617595p1.html

something in this year we can look at?
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Farfar
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Postby Farfar » Mon May 01, 2006 8:58 am

word
i had alot of chars

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Twystyd
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Postby Twystyd » Sun May 14, 2006 12:57 am

Some cool ideas going there, I hope to see them actually implemented. If they can pull off the Player City (with the "monster" cities being built nearby and attacking, a feature Horizons promised and never delivered) and Player Fortresses (like Shadowbane without the .exe errors) feature, I think this game may have potential.

My question is what new solution have they developed that has allowed them to create the "action" type of gameplay described? I mean hell, even the dedicated FPS games lag at times. I'm just a bit skeptical on how they can pull off a real-time combat model in a prone-to-internet-lag-MMO.
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Mosthula
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Postby Mosthula » Mon May 15, 2006 12:28 pm

Im skeptical since they havent been able to solve many lag issues with Anarchy Online.
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