http://www.ageofconan.com/conan/faq.html
an IGN review back in 2005
http://pc.ign.com/articles/617/617595p1.html
something in this year we can look at?
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Some cool ideas going there, I hope to see them actually implemented. If they can pull off the Player City (with the "monster" cities being built nearby and attacking, a feature Horizons promised and never delivered) and Player Fortresses (like Shadowbane without the .exe errors) feature, I think this game may have potential.
My question is what new solution have they developed that has allowed them to create the "action" type of gameplay described? I mean hell, even the dedicated FPS games lag at times. I'm just a bit skeptical on how they can pull off a real-time combat model in a prone-to-internet-lag-MMO.
My question is what new solution have they developed that has allowed them to create the "action" type of gameplay described? I mean hell, even the dedicated FPS games lag at times. I'm just a bit skeptical on how they can pull off a real-time combat model in a prone-to-internet-lag-MMO.
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Im skeptical since they havent been able to solve many lag issues with Anarchy Online.
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Cliibhlibh - 50 ML6 - Shaman - Merlin(Ya I actually RvR with him)
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Mosthula - 50 - Minstrel - Albion Lamorak (Retired)
Mosthula - 50 - Lurikeen Champ - Mordred (Retired)
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