Seeking advice on Twin Emps and C'Thun.
- Twin Emps - We keep wiping at 70% because healers are out of mana. Kandar, Zeratul, do you guys have a video?
- C'Thun - saw the video for C'thun but it doesn't really go in depth on positioning and healing. To me, it was just a "glorified we killed c'thun vid" with a druid spamming moonfire. o.O
@ WoW raiders
@ WoW raiders
The message buck stops here.
- Sectoid
- Pathetic Chode
- Posts: 348
- Joined: Sun Nov 28, 2004 1:29 pm
- Location: Marysville, WA
- Contact:
I don't think we have a twin emps video but basically this is how we do the fight. We split up the raid into 2 camps essentially. The camps are one warrior + 2 healing groups on either side. We use a warlock to pull the magic emperor back into that side, and use a hunter to pull the physical emperor back into that sides' camp. If you look at the walls on either side of the room there are some torches kind of in the middle of the room on either side and that's where we tank them.
Because we have 2 healer groups on both sides of room what we do is assigned a healing rotation. Lets say there's X and Y group on the left side of the room. X group heals the tank while the physical emperor is there, once they teleport X group starts to med and Y group heals the tank for the magic emperor, then they switch off again on the next teleport and so on. I'd say you'd probably only need 8 max healers on the warriors. Have 1 group with the tank, a warlock for imp, and 3 healers, and then a full group with 5 healers and they should focus the heals on their maintank. I've found that the magic emperor really doesn't do that much to tanks if they have high enough shadow resistance so you can usually assign the 3 people to heal him during that phase and have the other 5 healers heal him during the physical emperor.
You also need to remember to have a bug killer group. Their job is to run to the side that the physical emperor teleports and picks up any bugs he mutates so they don't run around and attack a healer or one of the tanks. You should only need 1 healer or maybe 2 for a bug group. Mages are pretty useless for this fight so just have them on bug killing duty and have all your rogues/hunters/warriors on the physical emperor.
I thinks that's basically it, it's important to have someone calling out the teleports or else someone besides a tank will be there when they teleport and draw aggro and die. Also make sure your tanks aren't too close to the magical emperor when he teleports in or else he will arcane explosion them and put a lot more mana strain on your healers. That's basically it, once you get your healer rotation going you should be able to kill them as long as your dps is geared enough to take them down within the time limit.
I don't know if you've heard of the mod, but there's an alliance guild that runs their own version of a ctraid mod called RDX5 that was ripped off and released to the public that. It helps out a lot more on the Twin Emps and in all boss fights in general than ctraid ever could. Anyways, hope that helps sorry if it's a long read lol
Because we have 2 healer groups on both sides of room what we do is assigned a healing rotation. Lets say there's X and Y group on the left side of the room. X group heals the tank while the physical emperor is there, once they teleport X group starts to med and Y group heals the tank for the magic emperor, then they switch off again on the next teleport and so on. I'd say you'd probably only need 8 max healers on the warriors. Have 1 group with the tank, a warlock for imp, and 3 healers, and then a full group with 5 healers and they should focus the heals on their maintank. I've found that the magic emperor really doesn't do that much to tanks if they have high enough shadow resistance so you can usually assign the 3 people to heal him during that phase and have the other 5 healers heal him during the physical emperor.
You also need to remember to have a bug killer group. Their job is to run to the side that the physical emperor teleports and picks up any bugs he mutates so they don't run around and attack a healer or one of the tanks. You should only need 1 healer or maybe 2 for a bug group. Mages are pretty useless for this fight so just have them on bug killing duty and have all your rogues/hunters/warriors on the physical emperor.
I thinks that's basically it, it's important to have someone calling out the teleports or else someone besides a tank will be there when they teleport and draw aggro and die. Also make sure your tanks aren't too close to the magical emperor when he teleports in or else he will arcane explosion them and put a lot more mana strain on your healers. That's basically it, once you get your healer rotation going you should be able to kill them as long as your dps is geared enough to take them down within the time limit.
I don't know if you've heard of the mod, but there's an alliance guild that runs their own version of a ctraid mod called RDX5 that was ripped off and released to the public that. It helps out a lot more on the Twin Emps and in all boss fights in general than ctraid ever could. Anyways, hope that helps sorry if it's a long read lol

Kandar/Hamback
our healers never run out of mana that early.
just make sure they're not overhealing too badly, and make sure they focus on healing the tanks.
generally speaking, we have 4-6 healers on each tank, and 1-2 healers healing everyone else.
rogues and other melee dps need to take care of themselves for the most part. if i feel generous, i'll throw a HoT on them, but otherwise, they're asked to either bandage, use a lightwell (ok we have 1 priest who has it for whatever reason), drink pots, etc.
they should _ONLY_ be taking damage via really unlucky blizzards. they should not be taking exploding bug dmg etc, as they should see it coming. and if they pull aggro, really, its like gg. make sure they're not the closest during the teleport. healers should basically never take blizzard damage. when you know the teleport is coming, move back spread out.
we don't use warlocks or hunters or any of that fancy shit to pull or tank or whatever. we just have 2 warriors doing all the tanking. ranged dps casters are usually focusing on the gigantic bugs, then switch to very VERY light dps on the caster one.
we have usually 6 rogues and 6 warriors during this fight. 2 of the warriors are dps'ing, 2 are bug tanks, 2 are the main tanks.
hunters usually end up pretty high on our dps charts b/c they don't have to move as much.
in order to help you out a little, definitely use the flasks on the main tanks. use brilliant mana oils on your healers. drink major mana pots about 2 min into the fight when you're down ~2000mana. and you should be drinking them every 3 min from then on. if you're alliance, you're already at a huge advantage over us horde b/c of blessing of wisdom and shit like that. otherwise, if you're horde, just make sure you have that crappy mana spring totem, tranquil air, and mana tide every 5 min.
be sure you're using mana efficient lower rank heals when the caster mob is on your tank since the dmg is more predictable. you might have to overheal a little on the melee emp. try to make sure your tanks have >8k hp though. that'll help.
make sure you guys have a 15 min timer or whatever running the entire time, and if you're falling behind on dps, just have the priests druids locks make sure to keep dots on the magic emperor, that should catch you up.
after you guys get better at it, you can pretty much drop the mana oil and you prolly don't need to be drinking mana pots as much anymore (just combat mana pots in a pinch) since people will be taking less dmg overall.
just make sure they're not overhealing too badly, and make sure they focus on healing the tanks.
generally speaking, we have 4-6 healers on each tank, and 1-2 healers healing everyone else.
rogues and other melee dps need to take care of themselves for the most part. if i feel generous, i'll throw a HoT on them, but otherwise, they're asked to either bandage, use a lightwell (ok we have 1 priest who has it for whatever reason), drink pots, etc.
they should _ONLY_ be taking damage via really unlucky blizzards. they should not be taking exploding bug dmg etc, as they should see it coming. and if they pull aggro, really, its like gg. make sure they're not the closest during the teleport. healers should basically never take blizzard damage. when you know the teleport is coming, move back spread out.
we don't use warlocks or hunters or any of that fancy shit to pull or tank or whatever. we just have 2 warriors doing all the tanking. ranged dps casters are usually focusing on the gigantic bugs, then switch to very VERY light dps on the caster one.
we have usually 6 rogues and 6 warriors during this fight. 2 of the warriors are dps'ing, 2 are bug tanks, 2 are the main tanks.
hunters usually end up pretty high on our dps charts b/c they don't have to move as much.
in order to help you out a little, definitely use the flasks on the main tanks. use brilliant mana oils on your healers. drink major mana pots about 2 min into the fight when you're down ~2000mana. and you should be drinking them every 3 min from then on. if you're alliance, you're already at a huge advantage over us horde b/c of blessing of wisdom and shit like that. otherwise, if you're horde, just make sure you have that crappy mana spring totem, tranquil air, and mana tide every 5 min.
be sure you're using mana efficient lower rank heals when the caster mob is on your tank since the dmg is more predictable. you might have to overheal a little on the melee emp. try to make sure your tanks have >8k hp though. that'll help.
make sure you guys have a 15 min timer or whatever running the entire time, and if you're falling behind on dps, just have the priests druids locks make sure to keep dots on the magic emperor, that should catch you up.
after you guys get better at it, you can pretty much drop the mana oil and you prolly don't need to be drinking mana pots as much anymore (just combat mana pots in a pinch) since people will be taking less dmg overall.
pink's dad and mom are conjoined at the waist.
friend to all bwc/scourn. like it or not.
friend to all bwc/scourn. like it or not.
For C'thun... you should just read like wowwiki or something for the positioning and strats. it's pretty simple and i don't think there's much variation in how different guilds do it.
i make some quick gifs on positioning for my guild so people know where to stand and shit.. i'll post it here:
Phase 1
BEFORE REDBEAM
AFTER REDBEAM
AFTER 2ND REDBEAM, you should be the BEFORE REDBEAM POSITION. and just alternate.
Phase 2 is usually more chaotic in terms of set positioning for us, since we don't always know where the big eye thing is gonna spawn. but in general we try to stay near phase 1 style positioning, and we kill little, then big eyes in that order. but make sure when the big eye spawns, you interrupt / stun do whatever you can. you do NOT want that shooting a green beam out, otherwise GG
i make some quick gifs on positioning for my guild so people know where to stand and shit.. i'll post it here:
Phase 1
BEFORE REDBEAM

AFTER REDBEAM

AFTER 2ND REDBEAM, you should be the BEFORE REDBEAM POSITION. and just alternate.
Phase 2 is usually more chaotic in terms of set positioning for us, since we don't always know where the big eye thing is gonna spawn. but in general we try to stay near phase 1 style positioning, and we kill little, then big eyes in that order. but make sure when the big eye spawns, you interrupt / stun do whatever you can. you do NOT want that shooting a green beam out, otherwise GG

pink's dad and mom are conjoined at the waist.
friend to all bwc/scourn. like it or not.
friend to all bwc/scourn. like it or not.
Who is online
Users browsing this forum: No registered users and 6 guests