Awesome post about "spy"
Posted: Thu Apr 24, 2003 3:54 pm
http://planetside.stratics.com/content/ ... /spy.shtml
I'm thinking of doing this.
Infilitration, hacking, and either medical/engineering.
Bulor, What about a sniper with this outfit? What certs do you have to spend to be a sniper with hacking duties? or is that stupid?
Hacking (3)- This certification will allow you to hack doors and take facilities and towers.
Infiltration Suit (5)- The armor that makes you a spy, this will allow you to sneak into places without being seen and give you a field advantage like no other.
Wraith (7)- Lets you get to bases quickly and unseen.
Advance Hacking (9)- Hack faster and hack terminals. Hacking terminals can and will save your life, do NOT overlook these.
Engineering (12)- No real use to you except as a pre-req., but maybe if you later decide to pick up some armor and weapon certifications it will come in handy.
Combat Engineering (14)- Gives you boomers, high explosive mines and a few other goodies which will be discussed later.
Then Add Medium Assault (16) Sniper (19), then still have 1 point left over for what else? or start with Medium Assault then Sniper, then add hacking?
Either way hacking + engineering sounds fun.
I'm thinking of doing this.
Infilitration, hacking, and either medical/engineering.
Bulor, What about a sniper with this outfit? What certs do you have to spend to be a sniper with hacking duties? or is that stupid?
Hacking (3)- This certification will allow you to hack doors and take facilities and towers.
Infiltration Suit (5)- The armor that makes you a spy, this will allow you to sneak into places without being seen and give you a field advantage like no other.
Wraith (7)- Lets you get to bases quickly and unseen.
Advance Hacking (9)- Hack faster and hack terminals. Hacking terminals can and will save your life, do NOT overlook these.
Engineering (12)- No real use to you except as a pre-req., but maybe if you later decide to pick up some armor and weapon certifications it will come in handy.
Combat Engineering (14)- Gives you boomers, high explosive mines and a few other goodies which will be discussed later.
Then Add Medium Assault (16) Sniper (19), then still have 1 point left over for what else? or start with Medium Assault then Sniper, then add hacking?
Either way hacking + engineering sounds fun.