This post by the devs confirmed me not playing, for a while:
Posted: Wed May 21, 2003 9:50 am
s the game officially goes live, a new Producer letter has been released:
Howdy folks,
Here we are. Day One. The worlds are live and starting to fill up. As we
watch the process working, we're also watching the Forums and we've noticed
a few topics that may interest you.
First of all, the My PlanetSide features are now available. (You can either
click this link or go there from the front page of PlanetSide.com.) This is
a powerful feature that will only grow over time. You can check out outfit
and player statistics, ranking ladders and even watch the progress of the
various worlds over the last 8, 12, 16, or even 24 hours.
Secondly, there's a rumor out there that SOE was not going to allow the
European players to play on American servers and visa versa. That's a very
strange rumor and it has absolutely no truth. We, of course, allow players
to play anywhere they wish to play. We are opening up world clusters based
in Amsterdam soon, but those are not "required" for European players. Those
servers are just located there geographically to lower latency issues for
European players, if they desire to play on those servers.
Lastly, folks that were in Beta have noticed that experience awards are
lower than those to which they were accustomed. This is true, but the
experience curves in beta were intentionally overinflated to allow faster
progression of rank. This allowed our design team to examine data about the
usage of weapons and armor at the various Battle Ranks. Those XP gains are
now returned to the gains originally intended. For the record, the
experience gains while in a squad are shared evenly among squad members, but
with a 20% bonus added onto them. Therefore, if you destroy a target worth
100 raw XP, and you're in a squad of 10 people, your individual gain would
be:
(100/10) * 1.2 = 11.2 XP (rounded up to 12).
This may seem like a reduction in experience potential, but when in a squad
of 10 you rack up kills at a greater rate and with relative ease compared to
doing so as an individual, so it's possible to gain a great deal of
experience that way. (Plus, squads allow easier communication and allow the
sharing of base capture experience, as well as allowing Command
functionality, so they're very worthwhile groups.)
That's it for now. Watch this space in the coming days. There's sure to be
more on the way.
Dave Georgeson
Producer
Sorry, I chose to play a support role that requires a mid level BR. After being flooded with complaints that the new slow XP system sucked, they go and slow it down even more than it was before release. Then they have the balls to say they always wanted to do this, yet there are dozens of posts by them to the contrary. EQism has taken over. Dunno, just irritates me, the game was fun sometimes up until monday last week. I've not had fun since then (except laughing while zeris was driving).
So gonna see how it goes and wait and see.
Howdy folks,
Here we are. Day One. The worlds are live and starting to fill up. As we
watch the process working, we're also watching the Forums and we've noticed
a few topics that may interest you.
First of all, the My PlanetSide features are now available. (You can either
click this link or go there from the front page of PlanetSide.com.) This is
a powerful feature that will only grow over time. You can check out outfit
and player statistics, ranking ladders and even watch the progress of the
various worlds over the last 8, 12, 16, or even 24 hours.
Secondly, there's a rumor out there that SOE was not going to allow the
European players to play on American servers and visa versa. That's a very
strange rumor and it has absolutely no truth. We, of course, allow players
to play anywhere they wish to play. We are opening up world clusters based
in Amsterdam soon, but those are not "required" for European players. Those
servers are just located there geographically to lower latency issues for
European players, if they desire to play on those servers.
Lastly, folks that were in Beta have noticed that experience awards are
lower than those to which they were accustomed. This is true, but the
experience curves in beta were intentionally overinflated to allow faster
progression of rank. This allowed our design team to examine data about the
usage of weapons and armor at the various Battle Ranks. Those XP gains are
now returned to the gains originally intended. For the record, the
experience gains while in a squad are shared evenly among squad members, but
with a 20% bonus added onto them. Therefore, if you destroy a target worth
100 raw XP, and you're in a squad of 10 people, your individual gain would
be:
(100/10) * 1.2 = 11.2 XP (rounded up to 12).
This may seem like a reduction in experience potential, but when in a squad
of 10 you rack up kills at a greater rate and with relative ease compared to
doing so as an individual, so it's possible to gain a great deal of
experience that way. (Plus, squads allow easier communication and allow the
sharing of base capture experience, as well as allowing Command
functionality, so they're very worthwhile groups.)
That's it for now. Watch this space in the coming days. There's sure to be
more on the way.
Dave Georgeson
Producer
Sorry, I chose to play a support role that requires a mid level BR. After being flooded with complaints that the new slow XP system sucked, they go and slow it down even more than it was before release. Then they have the balls to say they always wanted to do this, yet there are dozens of posts by them to the contrary. EQism has taken over. Dunno, just irritates me, the game was fun sometimes up until monday last week. I've not had fun since then (except laughing while zeris was driving).
So gonna see how it goes and wait and see.