RR plan !!
Posted: Tue Jun 17, 2003 9:30 am
ok lets keep this simple.
first I need to know if we all agree we should try for the strength relic first ? I feel we can get the power when ever we want str. is the hard one and now with less uber guards is our best chance.
next I think we need to stay out of alb for a week let them calm down and get board running their own frontier. they are at a very high state of alert at the moment.
we need to agree on those or decide what else we want to do before we hit a RK.
(please note that the following plan was concieved with the help of Joshll and Godorn and is designed for the Albion Strength relic keep)
PLAN:
Force Requirements.
1. 70 mids min.
2. 3 SB's that can run rams.
3. 2 SB grps with 1 healer 1 skald per grp. leaving 12 SB's to secure CY of RK (these SB's will need to be buffed with shammy buffs from outside of group)
4. 2 pbae grps with 1 skald 1 healer min per grp. all the pbae we can get. (3 pbae grps would be even better.)
5. each mid grp with healer/shammy /skald in grp.
6. 2 full pac healers in any grp but the above. they must also have other healers in their grp because they will be stuning, nothing else.
7. 3 rams
8.4 healers assigned for nothing but rezzing dead mids.
Agenda:
1. Date: TBA
2. Time: TBA
3. Rally point: Glenlock Faste
Execution:
1. Force will leave rally and proceed through dodens to albion. follow Wall north of sursbrooke to west wall and follow that wall south. rallying south of the Green knight in the valley due west of Relic Keep.
2. Force will attack the RK at the west gate keeper and stay there. PBAE will hug the gate keeper and pac healers will target the gate keeper for aoe stuns.
3. SB teams will enter courtyard. SB grp healers will hug the gate keeper. SB team skalds MUST stay alive. we will have no time to transfer the relic when its picked up so whichever SB team gets it is the Relic carrier.
4. SB ram operators build rams on the west inner door 3. ALL other SB's (9) will work in assigned pairs. 4 pairs 1 north 1 south 1 east 1 west. with 1 SB as a floating reserve. (more if we have them available.) The main area to watch will be the inner gatekeeper east side.
5. SB'S MUST NOT FIGHT WITH GUARDS. if attacked the SB grp healers will draw the agro with spread heals/group heals to the west outer gate keeper where PBAE will grind them to dust.
6. PAC healers will target outer west gate keeper with ae stun to stun the guards for PBAE.
7. once relic is in hand the Relic carrier will exit the west side and join his skald. ALL mids left will then rally at the Green knight ASAP. we will then proceed back to mmf at top speed. if guards are encountered mids will tank guards and main force will continue with NO STOPPING. speed will win this.
Analyiss:
1. estimate 10 mins total from first guard spam to relic in hand and we move out. (door can be down in 7 mins)
2. main weakness is east gate is uncovered I suggest if we have extra people we assign then to east gate but will need 3 groups there for them to survive guard spawn and enemy. west gate will be immpossible for the albs to enter.
3. 3rd group of SB's inside would be ideal. but can we find 18 SB's ?
plan is not final and we welcome your suggestions.
(thanks Joshll and godorn)
Drutt Warsong
Warlord/Guild Master
Myth
Submitted:
Tuesday June 17,2003
first I need to know if we all agree we should try for the strength relic first ? I feel we can get the power when ever we want str. is the hard one and now with less uber guards is our best chance.
next I think we need to stay out of alb for a week let them calm down and get board running their own frontier. they are at a very high state of alert at the moment.
we need to agree on those or decide what else we want to do before we hit a RK.
(please note that the following plan was concieved with the help of Joshll and Godorn and is designed for the Albion Strength relic keep)
PLAN:
Force Requirements.
1. 70 mids min.
2. 3 SB's that can run rams.
3. 2 SB grps with 1 healer 1 skald per grp. leaving 12 SB's to secure CY of RK (these SB's will need to be buffed with shammy buffs from outside of group)
4. 2 pbae grps with 1 skald 1 healer min per grp. all the pbae we can get. (3 pbae grps would be even better.)
5. each mid grp with healer/shammy /skald in grp.
6. 2 full pac healers in any grp but the above. they must also have other healers in their grp because they will be stuning, nothing else.
7. 3 rams
8.4 healers assigned for nothing but rezzing dead mids.
Agenda:
1. Date: TBA
2. Time: TBA
3. Rally point: Glenlock Faste
Execution:
1. Force will leave rally and proceed through dodens to albion. follow Wall north of sursbrooke to west wall and follow that wall south. rallying south of the Green knight in the valley due west of Relic Keep.
2. Force will attack the RK at the west gate keeper and stay there. PBAE will hug the gate keeper and pac healers will target the gate keeper for aoe stuns.
3. SB teams will enter courtyard. SB grp healers will hug the gate keeper. SB team skalds MUST stay alive. we will have no time to transfer the relic when its picked up so whichever SB team gets it is the Relic carrier.
4. SB ram operators build rams on the west inner door 3. ALL other SB's (9) will work in assigned pairs. 4 pairs 1 north 1 south 1 east 1 west. with 1 SB as a floating reserve. (more if we have them available.) The main area to watch will be the inner gatekeeper east side.
5. SB'S MUST NOT FIGHT WITH GUARDS. if attacked the SB grp healers will draw the agro with spread heals/group heals to the west outer gate keeper where PBAE will grind them to dust.
6. PAC healers will target outer west gate keeper with ae stun to stun the guards for PBAE.
7. once relic is in hand the Relic carrier will exit the west side and join his skald. ALL mids left will then rally at the Green knight ASAP. we will then proceed back to mmf at top speed. if guards are encountered mids will tank guards and main force will continue with NO STOPPING. speed will win this.
Analyiss:
1. estimate 10 mins total from first guard spam to relic in hand and we move out. (door can be down in 7 mins)
2. main weakness is east gate is uncovered I suggest if we have extra people we assign then to east gate but will need 3 groups there for them to survive guard spawn and enemy. west gate will be immpossible for the albs to enter.
3. 3rd group of SB's inside would be ideal. but can we find 18 SB's ?
plan is not final and we welcome your suggestions.
(thanks Joshll and godorn)
Drutt Warsong
Warlord/Guild Master
Myth
Submitted:
Tuesday June 17,2003