For the warriors

The forum for gaming discussion and related topics
User avatar
Sirion
Ass Jammer
Posts: 1317
Joined: Tue Apr 29, 2003 7:35 am
Location: Washington D.C.

For the warriors

Postby Sirion » Mon Jan 03, 2005 10:55 pm

I was playing around with macros for the first time this morning and decided to try to make a macro for Overpower... so, for all you Warriors out there that use cosmos and DW or use S/B like me but still want the nasty 2h Overpowers....

/macro 2h overpower

/equip Fist of Omokk
/cast Overpower(Rank 4)
/in 1 /equip Tooth of Eranikus
/in 1 /equip Thrash Blade



Replace the items after /equip with whatever you use, and whatever you want to switch back to. I'm sure that some/most of you probably already have a macro for this made, but if not, that's an easy one to make that will auto switch you to 2h, use overpower, then switch back to dualwield or 1h/shield as needed.
DAoC > WoW
Call me sir.

User avatar
Gorilla
Tripped Off the Short Bus
Posts: 532
Joined: Mon Mar 31, 2003 12:57 pm
Location: Washington state
Contact:

Postby Gorilla » Mon Jan 03, 2005 11:05 pm

macros are freakin hard dude can u explain?



Edit ill hit u up in game
Pain is weakness leaving the body

The residing KING latino

Chogall rapist

Winke
Donkey Fucker
Posts: 872
Joined: Mon Jan 27, 2003 11:40 pm
Contact:

Postby Winke » Tue Jan 04, 2005 11:56 am

please post some more :)

Winke

User avatar
Sirion
Ass Jammer
Posts: 1317
Joined: Tue Apr 29, 2003 7:35 am
Location: Washington D.C.

Postby Sirion » Tue Jan 04, 2005 2:37 pm

The only other one that I would think to be useful in that sort of situation would be to use Whirlwind, in which case it would be the exact same, except you would have /cast Whirlwind(Rank X)

I really wanted to make it cast battlestance for me, then switch, use overpower, then equip my swords again, but for some reason the game doesn't like the wait command in front of actions so I can't get it to work. Same problem is killing my one-touch disarm and one-touch intercept that would drop you from battlestance to defensive/zerker, and use disarm/intercept, then switch you back to battlestance afterwards. If I can figure out how to make that work I will post it.
DAoC > WoW

Call me sir.

User avatar
Zoidmeister
Donkey Fucker
Posts: 787
Joined: Tue Feb 25, 2003 10:30 am

Postby Zoidmeister » Wed Jan 05, 2005 1:55 pm

Sir,

Since you reached 60 what's a warrior like in end-game PVP solo?

I really just can't see them doing well unless potentially against hunters and rogues and IFF they catch a mage off guard.

What's it like to fight 60 paladins :-)?

I haven't lost a duel yet with equal or +1/2 level warriors so far. In PVE I get aggro and do more damage that most of them. Just don't see how they can do good in end-game unless they improve greatly 50+.

Winke
Donkey Fucker
Posts: 872
Joined: Mon Jan 27, 2003 11:40 pm
Contact:

Postby Winke » Wed Jan 05, 2005 2:50 pm

Zoid Warriors are well balanced and could use a small boost, the problem is that Paladins are extremely overpowered. I personally would not want to play a paladin because that class will be changed remarkably and its not always fun playing a class with an uncertain destiny. Shaman's will also receive an adjustment though not as drastic as Paladins.

Almost 50% of alliance play Paladins which is a shame but also a reflection of how unbalanced that class is. The whole gaming industry is crying out about Paladins, something will be done.

Personally I am specing Mortal Strike which reduces your healing by 50% I would like to see how that effects a duel with a paladin, I suspect they will still win but could result in a close fight.

Winke

User avatar
Sectoid
Pathetic Chode
Posts: 348
Joined: Sun Nov 28, 2004 1:29 pm
Location: Marysville, WA
Contact:

Postby Sectoid » Wed Jan 05, 2005 10:18 pm

I figure Mortal Strike won't really effect a paladin too much. When they use their immunity shield it dispells negative effects from them, so I think that Mortal Strike -% to heal would get dispelled also, and since most Paladins only heal after they use that shield, I don't see it too much of a difference unless it doesn't get dispelled.

User avatar
Sirion
Ass Jammer
Posts: 1317
Joined: Tue Apr 29, 2003 7:35 am
Location: Washington D.C.

Postby Sirion » Wed Jan 05, 2005 10:50 pm

I've never been too enamoured by Mortal Strike. I think that the rage cost far outweighs the damage it does, and losing out on the healing debuff is easily negated when my priest silences theirs. I'm spec'd Fury with hopes that some things with the warrior will change (things like passive TM and AM, and those talents being changed to +dmg% on offhand and +x weapon spec) and perhaps hoping that flurry and enrage will work as a mainhand combat round rather than the next three swings. Never know though.
DAoC > WoW

Call me sir.

User avatar
Zoidmeister
Donkey Fucker
Posts: 787
Joined: Tue Feb 25, 2003 10:30 am

Postby Zoidmeister » Thu Jan 06, 2005 2:13 am

I admit warriors need a boost from my limited experience so far. I initially played a warrior but it just felt too gimp in early levels for me to enjoy it so swapped over to a pally.

I *could* see Blizzard nerfing paladins but they would have to do something with shamans then imho. I'd rather see a boost to warrior rage first then see what happens.

OT: for you grind artists couple of spots, I hear skeletons in WP from 52-58, then Yeti cave in Winterspring for 59-60.

I'm so sick of quest run-around B.S. perhaps just sitting and grinding is better :)

User avatar
Tingtong
Ass Jammer
Posts: 1360
Joined: Wed Apr 23, 2003 11:02 pm
Contact:

Postby Tingtong » Thu Jan 06, 2005 10:55 pm

Warriors are awesome! I'm hooked

Btw that Macro works great on a good 2h Crit Execute! level 28 and 800crit on a pally BLAH you dead! hahaha Sucka!

User avatar
Rhuac
Ass Jammer
Posts: 1029
Joined: Mon Feb 17, 2003 3:47 pm
Location: Austin, TX
Contact:

Postby Rhuac » Fri Jan 07, 2005 8:45 am

Just wanted to let you guys know about macros...

The reason you can't use the /wait command between stances is because they're considered spells as far as macros are concerned. They don't want people creating bots and such and so decided that 1 macro can only cast 1 spell.

Even though there's a few things I'd like to do that I can't, I kinda like it that way. I don't want a rogue to hit one button and be able to kill me... but 2 is ok :P
Rhuac
Talks Like A Gentleman

User avatar
Sirion
Ass Jammer
Posts: 1317
Joined: Tue Apr 29, 2003 7:35 am
Location: Washington D.C.

Postby Sirion » Fri Jan 07, 2005 11:10 pm

Is it possible to link macros together? Like put something that executes another macro once it gets to a specific step?
DAoC > WoW

Call me sir.

User avatar
Rhuac
Ass Jammer
Posts: 1029
Joined: Mon Feb 17, 2003 3:47 pm
Location: Austin, TX
Contact:

Postby Rhuac » Mon Jan 10, 2005 10:14 am

I really doubt it... cause that'd just be a workaround for what Blizzard doesn't want. So even if you could, it'd get cut.

There is however, addons that allow you to cast a different spell in a queue of spells.

You tell the addon the 'spells/abilities' that are in the queue. You also tell it how many seconds of delay before the queue resets between button compressions.

So say I had a corruption/curse of agony/immolate queue, and it was mapped to '1'. I hit a target hit 1, wait for button cooldown, hit 1 again, button cooldown, hit 1 again. Now say I had the reset time on 5 seconds. I'd hit 1, and say the spell was resisted... wait 5 seconds, then hit 1 again and my first spell is cast.

I forget the name of the addon but you can find it in the WoW UI Forums. While it's kinda cool for always castin the same spells... it's kinda clunky for me what with random resists, I just wouldn't want to be spamming thru spells to get to another in the queue.

And I'm not really sure this would help you much seeing as you're wanting to change weapons inbetween abilities/spells.
Rhuac

Talks Like A Gentleman


Return to “Gaming Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests