Can you post your mage's template plz.
I know you went 31 arcane 20 fire just wanna see how you did it .
Thx
@Superhelix
- Twystyd
- A Salty Surprise
- Posts: 5056
- Joined: Sun Jun 23, 2002 4:09 pm
- Location: Orangevale California
- Contact:
I'm not sure how SH speced but here is mine -
Arcane Talents (31 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
# Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
# None
Fire Talents (20 points)
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your ctargetal strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
I have more experiance with Priest builds if you need advice for that. Here experienceother decent mage builds -
30 Fire/21 Arcane
21 points in Arcane following the same pattern as in Arcane/Fire...
Only difference in the Fire tree is no more Incinerate (since you're getting Critical Mass anyway, and that gives you 4% more damage with 5/5 Fire Power).
33 Frost/18 Arcane
The 'full' frost mage. Trading up damage and instant casts for control... Excellent in group PvP with a good supporting group. Fares poorly solo vs. casters/ranged, whilst completely destroying melee. Just as powerful as Arc/Fire, but in a completely different way with a very different playstyle.play style
Arcane Talents (31 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
# Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
# None
Fire Talents (20 points)
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your ctargetal strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
I have more experiance with Priest builds if you need advice for that. Here experienceother decent mage builds -
30 Fire/21 Arcane
21 points in Arcane following the same pattern as in Arcane/Fire...
Only difference in the Fire tree is no more Incinerate (since you're getting Critical Mass anyway, and that gives you 4% more damage with 5/5 Fire Power).
33 Frost/18 Arcane
The 'full' frost mage. Trading up damage and instant casts for control... Excellent in group PvP with a good supporting group. Fares poorly solo vs. casters/ranged, whilst completely destroying melee. Just as powerful as Arc/Fire, but in a completely different way with a very different playstyle.play style
Last edited by Twystyd on Sat Feb 26, 2005 11:51 pm, edited 2 times in total.
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion
I don't know the question, but sex is definitely the answer. -Woody Allen
I don't know the question, but sex is definitely the answer. -Woody Allen
Thanks Law. I think I am gonna go with the following build.
Arcane Talents (21 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Frost Talents (0 points)
None
Fire Talents (30 points)
Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
Arcane Talents (21 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Frost Talents (0 points)
None
Fire Talents (30 points)
Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
- SuperHelix
- A Salty Surprise
- Posts: 3105
- Joined: Tue Dec 31, 2002 3:14 am
- Location: Austin, Tx.
- Contact:
Who is online
Users browsing this forum: No registered users and 1 guest