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@Superhelix

Posted: Sat Feb 26, 2005 7:22 pm
by Fardomar
Can you post your mage's template plz.


I know you went 31 arcane 20 fire just wanna see how you did it .


Thx

Posted: Sat Feb 26, 2005 7:54 pm
by Twystyd
I'm not sure how SH speced but here is mine -

Arcane Talents (31 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.

# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.

# Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.



Frost Talents (0 points)

# None


Fire Talents (20 points)

# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

# Ignite - 5/5 points
Your ctargetal strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

I have more experiance with Priest builds if you need advice for that. Here experienceother decent mage builds -


30 Fire/21 Arcane

21 points in Arcane following the same pattern as in Arcane/Fire...

Only difference in the Fire tree is no more Incinerate (since you're getting Critical Mass anyway, and that gives you 4% more damage with 5/5 Fire Power).


33 Frost/18 Arcane

The 'full' frost mage. Trading up damage and instant casts for control... Excellent in group PvP with a good supporting group. Fares poorly solo vs. casters/ranged, whilst completely destroying melee. Just as powerful as Arc/Fire, but in a completely different way with a very different playstyle.play style

Posted: Sat Feb 26, 2005 8:10 pm
by Fardomar
Thanks Law. I think I am gonna go with the following build.


Arcane Talents (21 points)


Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.


Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.


Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.


Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.



Frost Talents (0 points)


None

Fire Talents (30 points)


Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.


Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.


Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.


Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.


Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.


Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.


Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.


Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.


Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Posted: Sat Feb 26, 2005 9:20 pm
by SuperHelix
Fard for fire, that's the way to go.

For Arcane I speced a little differently then Law.

Buzz me in game about it.