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Sunder MC raid
Posted: Tue Apr 12, 2005 6:14 am
by Eirene
Well when speaking to the GM of Sunder I thought he was gathering about 10-15 of their guild and we would do Molten Core at 3 pm est this saturday.
However, I believe they changed it a bit and made it an "open" raid and you basically sign up on their forums as an attendee.
If you are still interested, you can go here:
http://sunderhq.com/phpBB2/viewforum.php?f=15
However, I believe we (Filth and I) are still working out some stuff with the guild SG to do a raid on Saturday also. As always, you must have CT Raid Mod to attend.
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Edit :
Sign up on Sunder forum as an attendee w/your class and guild. They will sort out what is needed etc.
I won't be attending this Sat. My sister is flying in today to spend the weekend up here in Sactown so I'm gonna be chilling w/her.
Posted: Tue Apr 12, 2005 6:42 am
by Abysmal
Whats dkp? Ive seen it mentioned a few times here and there. I know it has something to do with rolling for loot.
Posted: Tue Apr 12, 2005 7:39 am
by Oogakuk
Dragon kill points, I think? Sort of a point system that originated with the big EQ guilds a long time ago, you get points for going on raids and such and use the points to buy/bid on loot that drops in raids. Seems to be pretty popular with the guilds that raid a lot but tend to have some non-guildies with them most of the time, ensures that the guildies get some loot instead of always losing it to non-guildies.
Posted: Tue Apr 12, 2005 9:20 am
by Mourningblade
I should be good to go for anything saturday. It's gonna be raining here like Noah's flood

Re: Sunder MC raid
Posted: Tue Apr 12, 2005 9:38 am
by slythetove
Eirene wrote: As always, you must have CT Raid Mod to attend.
Can I ask why I should be forced to use a UI mod?

Posted: Tue Apr 12, 2005 9:54 am
by Liseyth
Because without it, the raid will fail.
As for saturday, I most likely won't be there. Getting a new car saturday and seeing a Yankee game on Sunday.
Posted: Tue Apr 12, 2005 10:15 am
by slythetove
Perhaps you could explain to me how the raid would fail because I don't have a UI mod.

Posted: Tue Apr 12, 2005 10:22 am
by Liseyth
It allows you to see the health, mana and debuffs on every member of the raid as well as specify MTs and what not.
Basically, you're one click away from getting rid of debuffs and in places like MC, it's imperative that you do this in a timely matter as things like Fire Lords send out AOE magic debuffs that take away enough health to kill you AND silence you at the same time.
Without it, priests will constantly be typing /target so and so which takes time and means people die.
That's just one example.
Posted: Tue Apr 12, 2005 10:30 am
by slythetove
Isn't there a priest in every group?

Posted: Tue Apr 12, 2005 11:25 am
by Mourningblade
lol
I wish
Posted: Tue Apr 12, 2005 12:39 pm
by slythetove
We can't find 8 priests?

Posted: Tue Apr 12, 2005 12:43 pm
by Liseyth
Generally no and the priests need to heal as well. Some priests are specific for tanks and priests can't dispell themselves since they're silenced and dying from the DoT
Posted: Tue Apr 12, 2005 2:02 pm
by slythetove
That's pretty rough. I wonder why Blizzard designed encounters that couldn't be completed without UI mods that they didn't release...

Posted: Tue Apr 12, 2005 3:48 pm
by killets
on blackrock, we have tried everything regarding loot, and the system we currently use (which has been quite successful so far), is basically, people who can use the item get to random 100 on it (decided by guild leader). At the end of the raid, everyone who didn't win an item, as long as they were in there for half the raid or more, we'll give them a +10. So the next raid they attend, they get to random 110. This caps at 170. We've tried 150, it was too low. If you win an item, you get reset to 100 next raid, and of course, you can't win 2 items in the same raid.
Blue drops are just randomed away at the end for people who can use them.
This way, we can invite non-guildies and they still have a pretty fair shot at loot, and it gives them more incentive to comeback to finish part 2, or part 3 of MC.
Posted: Wed Apr 13, 2005 3:19 pm
by Xarkon
that is a great way to think about it killets i like it