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temp

Posted: Sat Apr 30, 2005 8:23 pm
by Gorilla
Arms Talents (38 points)

# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

# Deflection - 3/5 points
Increases your Parry chance by 3%.

# Improved Heroic Strike - 3/3 points
Reduces the cost of your Heroic Strike ability by 3 rage points.

# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.

# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.

# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.

# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.

# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.

# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.

# Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.

# Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.

# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.



Fury Talents (5 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.



Protection Talents (8 points)

# Anticipation - 5/5 points
Increases your Defense skill by 10.

# Iron Will - 3/5 points
Increases your chance to resist stun and charm effects by 9%.

Posted: Tue May 03, 2005 3:07 am
by double.R.
your shit sucks