Aspects of a Great MMO
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- Ub3r Albino Board Troll
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Aspects of a Great MMO
just what the title says. what do you think? what makes an MMO great?
* serious replies please. others will be shot. surviers of said shooting will be burned.
* serious replies please. others will be shot. surviers of said shooting will be burned.

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- Keyboard Molesting Forum G33k
- Posts: 145
- Joined: Sat Apr 30, 2005 6:33 pm
You do not recognize the great Muslim warrior Saladin!?
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I'm not even sure if that is spelled right :/
Anyways...
1. Intuitive combat system that is strategy based allowing the player to build a set of combo moves to perform during a fight. At the same time it must not be a "press a button and watch the fight" system.
2. Interactive world. If I buy a leahter strap from merchant A and sell it to merchant B then merchant A should have 1 less and merchant B should have one more.
3. Questing system WITHOUT levels. Levels are time sink addiciton ploys that overly divert the focus of the game away from what it is meant to be... FUN! Quests determine what you become... if you log on and slay dragons... you become a dragon slayer.
4. In depth guild system. A very in depth guild system allowing you to do many things. Monitor guild memeber activity. Share a vault. Share gold. Tax memebers for a guild vault for guild upgrades and guild raids.
5. Housing and guild housing built into the ORIGINAL world... not in seperate zones.
...
..
.
I'm not even sure if that is spelled right :/
Anyways...
1. Intuitive combat system that is strategy based allowing the player to build a set of combo moves to perform during a fight. At the same time it must not be a "press a button and watch the fight" system.
2. Interactive world. If I buy a leahter strap from merchant A and sell it to merchant B then merchant A should have 1 less and merchant B should have one more.
3. Questing system WITHOUT levels. Levels are time sink addiciton ploys that overly divert the focus of the game away from what it is meant to be... FUN! Quests determine what you become... if you log on and slay dragons... you become a dragon slayer.
4. In depth guild system. A very in depth guild system allowing you to do many things. Monitor guild memeber activity. Share a vault. Share gold. Tax memebers for a guild vault for guild upgrades and guild raids.
5. Housing and guild housing built into the ORIGINAL world... not in seperate zones.
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- Keyboard Molesting Forum G33k
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- Joined: Sat Apr 30, 2005 6:33 pm
- Darkschnieder
- L33t Boardwarrioring Assface
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- Keyboard Molesting Forum G33k
- Posts: 145
- Joined: Sat Apr 30, 2005 6:33 pm
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- Keyboard Molesting Forum G33k
- Posts: 145
- Joined: Sat Apr 30, 2005 6:33 pm
- Docgonzo
- Ub3r Albino Board Troll
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I wanna see more caracter customization and endless number of different classes, many differents weapons armors, a game thats has many way to play like as some kind of mini-games in it. For example, in WoW when you fish you should see a new screen that starts a mini-game.
Serve yourself no one else can do for you like you
- Twystyd
- A Salty Surprise
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Static worlds are a thing of the past. I would like to see more MMO's lanscapes that are influenced by PC construction.
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion
I don't know the question, but sex is definitely the answer. -Woody Allen
I don't know the question, but sex is definitely the answer. -Woody Allen
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