DnL
-
- Keyboard Molesting Forum G33k
- Posts: 126
- Joined: Sun Sep 07, 2003 2:35 am
- Location: California
DnL
Any thoughts on this game?
Discover the first unique MMORPG world:
No zones, no loading time, all Dark and Light players within the same world
A complete, original and easy-to-use automated transportation and warp system
A medieval world of 15 000-square-mile of land (not including seas)
A strong emphasis on immersion thanks to a horizon view up to a distance of 30 miles away.
Fly in the air without restrictions with your own dragon, glider and parachute
Choose to explore whenever you want, no need to fight on a daily basis.
Hot spot management system: wherever you are in the huge world of DnL™ , you can call for or be asked for help to conquest, fight, defend.
Experience an unprecedented immersive environment :
Dynamic and unique weather management: a DnL™ day is 84 minutes...take time to watch sunrises, sunsets, the Milky Way and constellations!
480 days per year, with 4 seasons: real-time weather changes from snow to rain, to beautiful sunshine.
One sun, two moons and a constellation management system that changes according to the time of the year, and has influences upon crafting!
Global ecosystem: some monsters feed upon others, crop fields grow according to the seasons…
Original soundtrack : more than 12 music tracks, 1h30 of captivating music
A new medieval fantasy MMORPG where game design led to strong requirements:
a game with a long lifespan, and advanced management options
An immediate sensation of freedom thanks to the unique world
Entirely dedicated to evolve according to gamers in-game decisions and strategies: DnL™ game rules will allow gamers to manage their own DnL™ storyline, create their own events to set their plans of conquest or fortresses attacks.
Six main game-play systems devoted to perpetual evolution through gamers’ actions
Fortress attacks governed by an open time-line per realm
Warrior NPCs you may hire to fight for you
Choose the Bandit Mode; become a soldier of fortune with an enhanced experience, but many risks at hand!
A deep storyline that allows rich and varied game options and opportunities
A Game-mastering team in five languages entirely dedicated to enhancing the role of players in a truly interactive scenario: English, French, German, Spanish and Italian
Master DnL™ while experiencing two evolving axies for every character: combat and social:
Choose whether you wish to specialize or not, in harmony with skill trees for every character
Rich career paths: choose between specialization and versatility
A political organization that allows you to become a lord, baron, count, duke, and even the king, by bargaining, negotiating… and being smart!
Trade skills and jobs are set up to allow you to develop your character without having to fight on a daily basis
A new resource discovery process
The combat system allows you to assault a fortress or to besiege sources of mana
Introducing a deep and addictive storyline
13 realms: three non-PvP kingdoms, ten kingdoms to conquer (PvP allowed)
12 races, 14 classes, 27 equipment slots per character and many specific slots per skill
The Gods’ history and characteristics are the roots of the Dark and Light universe. They create their race’s respective background and, according to Human beliefs, they influence races actions and choices, both in combat and craft
Technical features
300 000 polygons rendered per frame for the landscape, thanks to the exclusive Mafate™ 2.0 engine
EAX™ support and 7.1 compatible
Tree rendering enhanced by Bionatics™ technology
Discover the first unique MMORPG world:
No zones, no loading time, all Dark and Light players within the same world
A complete, original and easy-to-use automated transportation and warp system
A medieval world of 15 000-square-mile of land (not including seas)
A strong emphasis on immersion thanks to a horizon view up to a distance of 30 miles away.
Fly in the air without restrictions with your own dragon, glider and parachute
Choose to explore whenever you want, no need to fight on a daily basis.
Hot spot management system: wherever you are in the huge world of DnL™ , you can call for or be asked for help to conquest, fight, defend.
Experience an unprecedented immersive environment :
Dynamic and unique weather management: a DnL™ day is 84 minutes...take time to watch sunrises, sunsets, the Milky Way and constellations!
480 days per year, with 4 seasons: real-time weather changes from snow to rain, to beautiful sunshine.
One sun, two moons and a constellation management system that changes according to the time of the year, and has influences upon crafting!
Global ecosystem: some monsters feed upon others, crop fields grow according to the seasons…
Original soundtrack : more than 12 music tracks, 1h30 of captivating music
A new medieval fantasy MMORPG where game design led to strong requirements:
a game with a long lifespan, and advanced management options
An immediate sensation of freedom thanks to the unique world
Entirely dedicated to evolve according to gamers in-game decisions and strategies: DnL™ game rules will allow gamers to manage their own DnL™ storyline, create their own events to set their plans of conquest or fortresses attacks.
Six main game-play systems devoted to perpetual evolution through gamers’ actions
Fortress attacks governed by an open time-line per realm
Warrior NPCs you may hire to fight for you
Choose the Bandit Mode; become a soldier of fortune with an enhanced experience, but many risks at hand!
A deep storyline that allows rich and varied game options and opportunities
A Game-mastering team in five languages entirely dedicated to enhancing the role of players in a truly interactive scenario: English, French, German, Spanish and Italian
Master DnL™ while experiencing two evolving axies for every character: combat and social:
Choose whether you wish to specialize or not, in harmony with skill trees for every character
Rich career paths: choose between specialization and versatility
A political organization that allows you to become a lord, baron, count, duke, and even the king, by bargaining, negotiating… and being smart!
Trade skills and jobs are set up to allow you to develop your character without having to fight on a daily basis
A new resource discovery process
The combat system allows you to assault a fortress or to besiege sources of mana
Introducing a deep and addictive storyline
13 realms: three non-PvP kingdoms, ten kingdoms to conquer (PvP allowed)
12 races, 14 classes, 27 equipment slots per character and many specific slots per skill
The Gods’ history and characteristics are the roots of the Dark and Light universe. They create their race’s respective background and, according to Human beliefs, they influence races actions and choices, both in combat and craft
Technical features
300 000 polygons rendered per frame for the landscape, thanks to the exclusive Mafate™ 2.0 engine
EAX™ support and 7.1 compatible
Tree rendering enhanced by Bionatics™ technology
50 Dwarf Healer 8LX / Merlin
50 Kobold SB 5l5 / Merlin (inactive)
Lgm Alchemist / Mordred
50 Kobold SB 5l5 / Merlin (inactive)
Lgm Alchemist / Mordred
i'm not saying graphics make a gam good..
hell i still LOVE and play UO all the time!
but if they are going for some indepth 3d world.. can they atleast make custom player models that actually have joints.. instead of using free lil 3d files you get off the internet?
hell i still LOVE and play UO all the time!
but if they are going for some indepth 3d world.. can they atleast make custom player models that actually have joints.. instead of using free lil 3d files you get off the internet?
DAOC-SOLD
Lieph (heal)/ Sapporo & Djur(Sham)/ Qute & Brail(SBs)/ Bulor (war)/ Blackroc (ska)/ Antigun & Antigunn (SMs)
WOW-SOLD
Lieph (Warlock) / Vexi (Hunter)
WAR- CLOSED BETA!
Lieph (heal)/ Sapporo & Djur(Sham)/ Qute & Brail(SBs)/ Bulor (war)/ Blackroc (ska)/ Antigun & Antigunn (SMs)
WOW-SOLD
Lieph (Warlock) / Vexi (Hunter)
WAR- CLOSED BETA!
- Psychotix
- Oversized Douche Bag
- Posts: 286
- Joined: Mon Jan 06, 2003 9:58 pm
- Location: Barrie Ontario
- Contact:
Supreem wrote:hey my MUD friends are cool! One of them wrote a database in C++ that keeps track of items and maps dungeons
yea he sounds real cool to me .... lol
Kalimox - Psychotix - Sylix
http://gimpchimp.etilader.com/s.php?u=Psychotix
http://gimpchimp.etilader.com/s.php?u=Psychotix
- Grey Macabre
- Ub3r Albino Board Troll
- Posts: 48
- Joined: Wed Aug 14, 2002 10:21 am
- Zoidmeister
- Donkey Fucker
- Posts: 787
- Joined: Tue Feb 25, 2003 10:30 am
Sounds interesting, especially the player control aspects of storyline and events which is where MMO's need to evolve in. To date I still think AC1 did the best job in terms of monthly content/event patches and world lore themes/events that players could participate in.
In the end I'm still waiting for a real gaming company to implement ShadowBane
In the end I'm still waiting for a real gaming company to implement ShadowBane

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