leatherworking in comparison to BS makes considerably less gold at level 60 and maxed?
leatherworking can actually make some mail pieces later on, which is cool for people that wear mail at level 40. but i dont know how this mail compares to the mail that blacksmiths make at the same level of skill
and profit..
Anyone played around with any crafting?
- FreshMeat
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I had got alchemy to 130 or so , but couldnt find enough herbs to make an adequate amount of potions. Need 2 acconts, just for one to farm herbspawns, I guess 

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farming herbs would suck ass..
i travelled to orgrimmar the day before OB ended and the stuff at the auction house seem to be a bit high. who knows how the prices of junk will be after release.
10 light leather, which sells for 15c each to npcs was being sold for a bit over 5 silver.
15c x 10 = 1s 50c if sold to npc
i crafted some stuff with the 10 light leathers and i can resell what i made to npcs for like 2s. if i bought the goods straight from the auction house, i'd lose a lot just to skill up
i travelled to orgrimmar the day before OB ended and the stuff at the auction house seem to be a bit high. who knows how the prices of junk will be after release.
10 light leather, which sells for 15c each to npcs was being sold for a bit over 5 silver.
15c x 10 = 1s 50c if sold to npc
i crafted some stuff with the 10 light leathers and i can resell what i made to npcs for like 2s. if i bought the goods straight from the auction house, i'd lose a lot just to skill up
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I've done them all to 200-300, except for smithing. Smithing is pretty decent, but like most skills where you craft arms and armor, the amount of good, useable items is very limited because you can almost always get something better as a quest reward or boss drop from an instance. Same goes for tailoring.
Herbalism/alch are excellent skills for any class.
Mining/engineering is my second favorite. You can make some very useful items with higher level engineering, and the bombs do not take that long to throw; it's like 1 second. Net-o-matic, shrink ray, diving helm, parachute cloak, mithril dragonling are all fun and handy.
Leatherworking is pretty gimped in my opinion. It takes a LOT of leather to skill up to where you can make decent items, and by the time you can make an item, you've outgrown it. I think out of 50 something levels on a rogue, I made maybe five items that I used for any extended period of time. With skinning, you can make some decent cash selling leather to other leatherworkers though.
Enchanting is a great skill, but not that useful early on in the game where people go through equipment so fast.
Herbalism/alch are excellent skills for any class.
Mining/engineering is my second favorite. You can make some very useful items with higher level engineering, and the bombs do not take that long to throw; it's like 1 second. Net-o-matic, shrink ray, diving helm, parachute cloak, mithril dragonling are all fun and handy.
Leatherworking is pretty gimped in my opinion. It takes a LOT of leather to skill up to where you can make decent items, and by the time you can make an item, you've outgrown it. I think out of 50 something levels on a rogue, I made maybe five items that I used for any extended period of time. With skinning, you can make some decent cash selling leather to other leatherworkers though.
Enchanting is a great skill, but not that useful early on in the game where people go through equipment so fast.
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