@Druid Spec.@

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Elfdroper Gravelender
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@Druid Spec.@

Postby Elfdroper Gravelender » Thu Apr 21, 2005 12:11 pm

:mrgreen: What do ya'll think? I'm having trouble deciding on my spec because I want decent feral capabilities as I found them to be dope in pvp. :mrgreen:

Restoration Mastery
Improved Mark of the Wild Rank 5
Furor Rank 5
Nature's Focus Rank 5
Improved Healing Touch Rank 3
Improved Enrage Rank 2
Gift of Nature Rank 1
Reflection Rank 5
Nature's Swiftness Rank 1
Improved Tranquility Rank 2
Improved Regrowth Rank1
Innervate Rank 1
Restoration Total: 31

Feral Combat
Ferocity Rank 5
Sharpened Claws Rank 5
Improved Bash Rank 2
Feral Charge Rank 1
Feral Total:13

Balance
Improved Wrath Rank 5
Natures Reach Rank 2
Balance Total: 7


:mrgreen: I'm starting to like my balance spells because I'm seeing allies run like girls....or should i say fuck it and put those 7 points into feral? :mrgreen:
Gravelender AKA Elfdropper

Absorb what is useful, Discard what is not, Add what is uniquely your own.
-Bruce Lee


Jahman the blueberry Shaman - Dragonblight
Elfdroper - Merlin
Torch - Heretic Lamorak

Kharama
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Postby Kharama » Thu Apr 21, 2005 2:38 pm

i play a 60 druid and i would recomend if ya dont want feral to go all balance until your at least 50 then i would respec to all restoration + some balance

currently i am 13 balance 0 feral 38 restoration
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killets
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Postby killets » Thu Apr 21, 2005 4:19 pm

i am the druid god.

just kidding.
but here is my spec for pvp. I've been doing strict 5 man since honor came out, about 2 hours per day. right now I'm @

~220 honorable kills
~7600 contribution points

If there were IRS, I'd be so damn high =)

Restoration Mastery
Improved Mark of the Wild Rank 5
Furor Rank 5
Nature's Focus Rank 5
Improved Healing Touch Rank 3
Gift of Nature Rank 1
Reflection Rank 5
Nature's Swiftness Rank 1
Improved Regrowth Rank 5
Innervate Rank 1
Restoration Total: 31

Feral Combat
Ferocity Rank 5
Sharpened Claws Rank 3
Improved Bash Rank 2
Feral Charge Rank 1
Feral Total:11

Balance
Nature's Grasp Rank 1
Improved Nature's Grasp Rank 4
Natures Reach Rank 2
Improved Entangling Vines Rank 2
Balance Total: 9



For PVE, this was an awesome spec for me, and I would go back to it if I ever gave up on PVP (which will be never, but whatever):


Restoration Mastery
Improved Mark of the Wild Rank 5
Nature's Focus Rank 5
Improved Healing Touch Rank 5
Gift of Nature Rank 1
Reflection Rank 5
Nature's Swiftness Rank 1
Improved Tranquility Rank 2
Improved Rejuvenation Rank 5
Improved Regrowth Rank5
Innervate Rank 1
Restoration Total: 35

Feral Combat
Feral Total: 0

Balance
Nature's Grasp Rank 1
Improved Nature's Grasp Rank 4
Natures Reach Rank 2
Improved Entangling Vines Rank 3
Swiftshifting Rank 3
Omen of Clarity Rank 1
Improved Moonfire 2
Balance Total: 16
pink's dad and mom are conjoined at the waist.

friend to all bwc/scourn. like it or not.

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Joshll
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Postby Joshll » Fri Apr 22, 2005 11:21 am

Mine will be Killets with Swiftshifting 2 instead of Improved roots 2.

Innervate
Natures Focus
Feral charge

Are the main abilities I want.
retired

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killets
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Postby killets » Fri Apr 22, 2005 7:04 pm

i had swiftshifting rank 3 since like level 20.

even with last patch, i was a little unimpressed. with lag, and the cooldown timer from shifting back to druid form, you get like 3 seconds to cast a spell. unless you're NS'ing a spell, you get delayed once by lag, being hit, nuked, throwing in an extra instant, you'll barely miss the siwftshift time period as often as you will make it....which sucks. i'd sooner go 7 balance 33 resto (with 5/5 improved healing touch) than swiftshifting again imo.

but in pvp, getting the root out as fast as possible is just important... but i can't sacrifice any more to get it. maybe i'd drop nature's reach to 1 and improved entangling roots to 3, but oh well.. i went with what i went with.
pink's dad and mom are conjoined at the waist.



friend to all bwc/scourn. like it or not.

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Elfdroper Gravelender
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Postby Elfdroper Gravelender » Fri Apr 22, 2005 9:29 pm

:mrgreen: Is NAture's Grasp worth it now w/ the diminished returns? I have trouble putting points into anything that won't do damage or heal my ass...even if it will save my ass more than once. :mrgreen:
Gravelender AKA Elfdropper



Absorb what is useful, Discard what is not, Add what is uniquely your own.
-Bruce Lee




Jahman the blueberry Shaman - Dragonblight

Elfdroper - Merlin

Torch - Heretic Lamorak

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killets
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Postby killets » Mon Apr 25, 2005 6:33 pm

if you plan on pvping, NG is important.

diminishing returns suck of course, but they won't factor in for group battle, because you will have different forms of CC as well. You root them twice or so, then the diminishing returns will suck. But unlike daoc, the diminishing returns/immunity timer only lasts 15 sec, so it's not unfeasiable to wait it out.

you really need it NG when you get jumped. you don't have time to fuck around casting a root. you need to NG and cheetah form asap.
pink's dad and mom are conjoined at the waist.



friend to all bwc/scourn. like it or not.


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