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Winke
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Postby Winke » Sun Jun 26, 2005 5:36 pm

Sirion is an asshole I liked my sidekick Haldin.

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Keabit Guinness
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Postby Keabit Guinness » Sun Jun 26, 2005 8:18 pm

I am rolling a Minstrel. Nuff said. I loved my mincer on Guin, so i'll do it again.
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Ganedar
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Postby Ganedar » Mon Jun 27, 2005 11:11 am

Crush Merc or Ice Wizzy...you tell me
Ganedar - 50 Warrior (RR5) - Gareth
Rolondo - 50 Spiritmaster (RR11) - Gareth
Rolonndo - 50 Eldritch (RR7) - Lamorak
Rollondo - 50 Enchanter (RR3) - Lamorak

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boubou
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Postby boubou » Mon Jun 27, 2005 11:48 am

I am in.

Crush merc hafl ogre, I played merc in rvr, and I remember a lot of people running from me, real good feeling.

or

Saracen flex 50/42 shield 36 or 41 rend (dont know if I will auto train yet)

any thoughts on reaver for rvr, only 1 I knew was a reaver in Justice, he could kill a lot, but the player was real good, I forgot his name.
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Hall
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Postby Hall » Mon Jun 27, 2005 11:50 am

up to you really will prolly need some kind of magic dmg but you cant go wrong with a crushzor merc either
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Sirion
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Postby Sirion » Mon Jun 27, 2005 12:34 pm

Chubz wants to make a Wizard. Maybe a Theurg or Sorc.
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Ganedar
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Postby Ganedar » Mon Jun 27, 2005 12:34 pm

yeah, forget the wizzy thing...I was doing some research on mercs and reavers...I am actually thinking that the reaver would be more fun.
Ganedar - 50 Warrior (RR5) - Gareth

Rolondo - 50 Spiritmaster (RR11) - Gareth

Rolonndo - 50 Eldritch (RR7) - Lamorak

Rollondo - 50 Enchanter (RR3) - Lamorak

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Sirion
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Postby Sirion » Mon Jun 27, 2005 12:38 pm

I think as long as you can reliably set yourself up to land positionals, you will be fine on a Reaver. I seem to recall that their anytime styles were terrible but their positionals and chains were awesome. And I know that they go for the fastest whip possible to get in as many Levis as possible while their slam lasts since the DD/lifetap (? might not be a lifetap and may just be a DD) dmg component isn't based on weapon speed.
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Supreem
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Postby Supreem » Mon Jun 27, 2005 12:41 pm

I hate playing a class with really fast weapon speed. My brain doesnt think fast enough to hit the styles that fast =) I like slow weapons hehe
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Sirion
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Postby Sirion » Mon Jun 27, 2005 12:48 pm

Yeah, I think I'll play a Friar so I can contribute damage, but I'm specing 25 rejuv so I have a 235 delve heal as well and can backup heal when needed. I'll probably make a necro to make fast money ><
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boubou
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Postby boubou » Mon Jun 27, 2005 1:28 pm

We wil need 1-2 pallies. Tank groups can level real fast, I did it with my merc. Need 1-2 pallies and rest all tanks, dont even need a cleric but good to have. Mercs and reavers that attack and dont have aggro go thru mobs real fast. With 6 people with shields and protect, mobs get stun locked and tanks dont get hit, pallies keep aggro with heal chant.

Anyone know a good site for catacombs, I left after TOA, so I got no idea of new frontier (but it doesnt scare me) but I would like to know about catacombs, is it just for 50s, etc, is it like a kind of DF, is it instanced, etc.

If anyone need help with Albion, I played a paladin 50, merc 50, ice theurg 50, necro 50, main was minstrel for a long time, leveled a cleric to 50 for bot, 44 friar, etc.
Hulk Smash, Troll Warrior 50

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Supreem
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Postby Supreem » Mon Jun 27, 2005 1:30 pm

are pallys good in 8mans? I might consider rolling one
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Hall
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Postby Hall » Mon Jun 27, 2005 1:34 pm

Roll what you like sir, but a good paladin is a good commodity.

I am going to go heretic they are pretty versatile and get take abuse from the assist train. That alone = RETURN OF THE PEOPLES HERETIC
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Supreem
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Postby Supreem » Mon Jun 27, 2005 1:39 pm

Roll what you like sir, but a good paladin is a good commodity


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Augomatic
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Postby Augomatic » Mon Jun 27, 2005 1:44 pm

No real good sites for Catacombs that I've seen, but I'll try and put a summary here.

Catacombs is a great PvE expansion, with a number of different components:

1) General area:

This is how you get around inside Catacombs. It is non-instanced, and basically a big underground area. It's not that complicated, basically, the mobs get tougher as you move in. The place is PACKED with mobs, that spawn very fast. The "trash" mobs are nothing fancy. Only real difference here is that they have a REALLY small agro range. First time I zoned in, thought "WTF, how can I get past all this agro junk?" but you can pretty much run right over top of them and they won't agro.

Mobs drop normal loot drops and RoG, its about what you'd get from any SI zone, maybe a bit better. This is where all the quests are as well. Key thing with the quests is to do them at the last level you can, since if you do it at level 30, you get 0.5 bulbs, if you do it at L40, you get 0.5 bulbs (which is of course a lot more XP). Mobs have to con green to you though.

2) Instanced Dungeons

These are scattered around the general area, and are instanced. They will scale to your level, but there is generally a minimum/maximum, so if you zone into Darkspire at level 1, forget it :). Mobs inside these I believe drop Aurolite, which is like Darkness Falls seals, but the utility is really good actually. On top of that, each instance has a "boss" mob that drops custom loot. I only did one of these on my Warlock at level 35-40, but the boss mob which I did fine solo dropped a staff that was level 50, with great utility. Probably the best way to gear up, since you can buy items you need.

3) Adventure Wings

These correspond to the old world dungeons, so for instance, there is a Spindelhalla Adventure wing. I never went in them, so about all I know about them is you get a lot of Aurolite from them. I believe these are instanced as well.

4) Instance Missions

These are the crazy XP things. They are actually scattered around the old world. Basically, you go talk to a task master, who says "Go kill 7 of mob X in the caves near here", you run to the instance entrance (Same spot every time, there are 5 of them, one for 1-10, 11-20, 21-30, 31-40, 41-40). When you zone in, the dungeon will auto-scale to your group, eg, all mobs are yellow if one zones in, orange if 2, etc.

Once you finish your task, you get a reward, similar to completing a quest. Its pretty decent.

Biggest problem is these are basically only XP. You get a bit of gold for doing it, but no drops whatsoever. You also can't use buffbots for these (for lower level chars) as well, since you have to be grouped to zone one in, but that's irrelevant on the new server anyways).
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