Sign Here For Albion
- Keabit Guinness
- Donkey Fucker
- Posts: 794
- Joined: Tue Dec 24, 2002 4:30 pm
- Location: Maybe a town near you!
I am rolling a Minstrel. Nuff said. I loved my mincer on Guin, so i'll do it again.
Maybus-Ranger-Aion
Journeyman Electrician
I have never been an enthusiast of the more obscure holidays like “Groundhog Day.” This type of holiday made more sense long ago when Doppler radar was not available and faith in groundhogs was stronger.
Journeyman Electrician
I have never been an enthusiast of the more obscure holidays like “Groundhog Day.” This type of holiday made more sense long ago when Doppler radar was not available and faith in groundhogs was stronger.
I am in.
Crush merc hafl ogre, I played merc in rvr, and I remember a lot of people running from me, real good feeling.
or
Saracen flex 50/42 shield 36 or 41 rend (dont know if I will auto train yet)
any thoughts on reaver for rvr, only 1 I knew was a reaver in Justice, he could kill a lot, but the player was real good, I forgot his name.
Crush merc hafl ogre, I played merc in rvr, and I remember a lot of people running from me, real good feeling.
or
Saracen flex 50/42 shield 36 or 41 rend (dont know if I will auto train yet)
any thoughts on reaver for rvr, only 1 I knew was a reaver in Justice, he could kill a lot, but the player was real good, I forgot his name.
Hulk Smash, Troll Warrior 50
Lamorak
Lamorak
I think as long as you can reliably set yourself up to land positionals, you will be fine on a Reaver. I seem to recall that their anytime styles were terrible but their positionals and chains were awesome. And I know that they go for the fastest whip possible to get in as many Levis as possible while their slam lasts since the DD/lifetap (? might not be a lifetap and may just be a DD) dmg component isn't based on weapon speed.
DAoC > WoW
Call me sir.
Call me sir.
We wil need 1-2 pallies. Tank groups can level real fast, I did it with my merc. Need 1-2 pallies and rest all tanks, dont even need a cleric but good to have. Mercs and reavers that attack and dont have aggro go thru mobs real fast. With 6 people with shields and protect, mobs get stun locked and tanks dont get hit, pallies keep aggro with heal chant.
Anyone know a good site for catacombs, I left after TOA, so I got no idea of new frontier (but it doesnt scare me) but I would like to know about catacombs, is it just for 50s, etc, is it like a kind of DF, is it instanced, etc.
If anyone need help with Albion, I played a paladin 50, merc 50, ice theurg 50, necro 50, main was minstrel for a long time, leveled a cleric to 50 for bot, 44 friar, etc.
Anyone know a good site for catacombs, I left after TOA, so I got no idea of new frontier (but it doesnt scare me) but I would like to know about catacombs, is it just for 50s, etc, is it like a kind of DF, is it instanced, etc.
If anyone need help with Albion, I played a paladin 50, merc 50, ice theurg 50, necro 50, main was minstrel for a long time, leveled a cleric to 50 for bot, 44 friar, etc.
Hulk Smash, Troll Warrior 50
Lamorak
Lamorak
- Hall
- The Bionic Puerto Rican
- Posts: 1214
- Joined: Sat Dec 28, 2002 11:46 am
- Location: Harlem, New York
Roll what you like sir, but a good paladin is a good commodity.
I am going to go heretic they are pretty versatile and get take abuse from the assist train. That alone = RETURN OF THE PEOPLES HERETIC
I am going to go heretic they are pretty versatile and get take abuse from the assist train. That alone = RETURN OF THE PEOPLES HERETIC
[glow=blue]
A WoW Nerd, A DaOC Reject
and a sociopath[/glow]
[glow=blue]"Fucking Doughnut!!!!!, Mock Me??,You Fried Cyclops"[/glow]
A WoW Nerd, A DaOC Reject
and a sociopath[/glow]
[glow=blue]"Fucking Doughnut!!!!!, Mock Me??,You Fried Cyclops"[/glow]
No real good sites for Catacombs that I've seen, but I'll try and put a summary here.
Catacombs is a great PvE expansion, with a number of different components:
1) General area:
This is how you get around inside Catacombs. It is non-instanced, and basically a big underground area. It's not that complicated, basically, the mobs get tougher as you move in. The place is PACKED with mobs, that spawn very fast. The "trash" mobs are nothing fancy. Only real difference here is that they have a REALLY small agro range. First time I zoned in, thought "WTF, how can I get past all this agro junk?" but you can pretty much run right over top of them and they won't agro.
Mobs drop normal loot drops and RoG, its about what you'd get from any SI zone, maybe a bit better. This is where all the quests are as well. Key thing with the quests is to do them at the last level you can, since if you do it at level 30, you get 0.5 bulbs, if you do it at L40, you get 0.5 bulbs (which is of course a lot more XP). Mobs have to con green to you though.
2) Instanced Dungeons
These are scattered around the general area, and are instanced. They will scale to your level, but there is generally a minimum/maximum, so if you zone into Darkspire at level 1, forget it
. Mobs inside these I believe drop Aurolite, which is like Darkness Falls seals, but the utility is really good actually. On top of that, each instance has a "boss" mob that drops custom loot. I only did one of these on my Warlock at level 35-40, but the boss mob which I did fine solo dropped a staff that was level 50, with great utility. Probably the best way to gear up, since you can buy items you need.
3) Adventure Wings
These correspond to the old world dungeons, so for instance, there is a Spindelhalla Adventure wing. I never went in them, so about all I know about them is you get a lot of Aurolite from them. I believe these are instanced as well.
4) Instance Missions
These are the crazy XP things. They are actually scattered around the old world. Basically, you go talk to a task master, who says "Go kill 7 of mob X in the caves near here", you run to the instance entrance (Same spot every time, there are 5 of them, one for 1-10, 11-20, 21-30, 31-40, 41-40). When you zone in, the dungeon will auto-scale to your group, eg, all mobs are yellow if one zones in, orange if 2, etc.
Once you finish your task, you get a reward, similar to completing a quest. Its pretty decent.
Biggest problem is these are basically only XP. You get a bit of gold for doing it, but no drops whatsoever. You also can't use buffbots for these (for lower level chars) as well, since you have to be grouped to zone one in, but that's irrelevant on the new server anyways).
Catacombs is a great PvE expansion, with a number of different components:
1) General area:
This is how you get around inside Catacombs. It is non-instanced, and basically a big underground area. It's not that complicated, basically, the mobs get tougher as you move in. The place is PACKED with mobs, that spawn very fast. The "trash" mobs are nothing fancy. Only real difference here is that they have a REALLY small agro range. First time I zoned in, thought "WTF, how can I get past all this agro junk?" but you can pretty much run right over top of them and they won't agro.
Mobs drop normal loot drops and RoG, its about what you'd get from any SI zone, maybe a bit better. This is where all the quests are as well. Key thing with the quests is to do them at the last level you can, since if you do it at level 30, you get 0.5 bulbs, if you do it at L40, you get 0.5 bulbs (which is of course a lot more XP). Mobs have to con green to you though.
2) Instanced Dungeons
These are scattered around the general area, and are instanced. They will scale to your level, but there is generally a minimum/maximum, so if you zone into Darkspire at level 1, forget it

3) Adventure Wings
These correspond to the old world dungeons, so for instance, there is a Spindelhalla Adventure wing. I never went in them, so about all I know about them is you get a lot of Aurolite from them. I believe these are instanced as well.
4) Instance Missions
These are the crazy XP things. They are actually scattered around the old world. Basically, you go talk to a task master, who says "Go kill 7 of mob X in the caves near here", you run to the instance entrance (Same spot every time, there are 5 of them, one for 1-10, 11-20, 21-30, 31-40, 41-40). When you zone in, the dungeon will auto-scale to your group, eg, all mobs are yellow if one zones in, orange if 2, etc.
Once you finish your task, you get a reward, similar to completing a quest. Its pretty decent.
Biggest problem is these are basically only XP. You get a bit of gold for doing it, but no drops whatsoever. You also can't use buffbots for these (for lower level chars) as well, since you have to be grouped to zone one in, but that's irrelevant on the new server anyways).
___________________________________
Not playing much of anything besides chasing around the baby.
Not playing much of anything besides chasing around the baby.
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