WoW was a friends know friends/casual guild that had no structure. To run an effective PvP/PVE Guild you need structure and that means stepping on a few toes and putting people in-line sometimes. I think if your serious about running an effective guild you need to create a core of players before hand who are dedicated to the game and themselfs/guild and have set playtimes. That's your basic structure, Having those dedicated people play the required classes to make a functional/effective group for PVE raiding/ or PVP. Every good guild that dominates every server is structured around that.
Your casual/friends are what comes next they fill in holes where you Core members are not online. After that are Recruits/monkeys and whatnot. The key to making a sucessful guild is having that CORE dedicated to the guild and not themselfs or little billy they invited. Sometimes a few CORE members will bounce cause little billy got Donkey Punched for being a twat in guild but if your running a Top Raiding/PvP Guild finding Core people are not hard to find and easly replaced. It's also important to make someone trustworthy the GM, and rest core officers, putting Core members with equal positions of power is only asking for trouble specially when little billy is involved.
I love making new friends and getting to know new people so finding people that match my harcore gaming style is pretty easy. If we are just running a casual/Zerg guild it will be nothing I will want to be apart of End-game. The reason being is we would never be more then a stepping stone guild. I'm sure most of you know what I'm talking about, people who use a guild to get ahead then Quit to find the "best" End-Game Guild they can find. If were running casual/friendly were not doing end-game and most likely we will never be structured to achieve. That's why WoW/DAOC failed. Sorry soo long
