Prelim 8 man grps

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Xarkon
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Postby Xarkon » Fri Jul 08, 2005 3:15 pm

tanks go down once they dont have anyone to heal them so a caster grp probally everytime will take out support but tanks will finish off half the group because their healers are most likely dead or dieing
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Kirt
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Postby Kirt » Fri Jul 08, 2005 4:59 pm

you would have to be damn good and know exactly what you are doing

cus once them tanks are high rr det5 + charge3 will rip you apart
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Sirion
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Postby Sirion » Fri Jul 08, 2005 8:03 pm

I dunno if it would work. I'd be willing to try it, but without some heavy emphasis on utilizing terrain layout, I'm not sure it would be viable. /shrug
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Kirt
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Postby Kirt » Fri Jul 08, 2005 8:13 pm

well it is possible still it would take some tactics and most likely ra's against good groups ns the tank groups bards/healers and shamans and you could kite tanks away to be assist nuked down

a nice st on assist train/twf3 for casters being chased to kite in and out of
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Sirion
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Postby Sirion » Fri Jul 08, 2005 9:25 pm

I'm sure it could work, especially at lower RRs, but I dunno how good it would do against high RR tank groups. Personally, I'm all for the we should play what we want to deal, but the mechanics in this game aren't like WoW, where each class actually contributes to a group environment. With mostly casters, we could certainly pump out some DPS, but there is still the issue of low hp/armor, and CCability, and the lack thereof against a tank group. I think it would be fun to win with a different group setup than the fotm typical shit, but I don't know how possible it would be to do that in DAoC. ;/
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Sectoid
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Postby Sectoid » Fri Jul 08, 2005 9:49 pm

Let's just all make vampiirs.
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Joshll
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Postby Joshll » Thu Jul 14, 2005 12:42 pm

With a base 25% from Stoicism on pure tanks, and 55% from determination 5, 40+% from gear and resist buffs, sorc mez reduction on top of this for an additional 5%-15%. A 60 second mez lasts less than 10 seconds. A 9 second stun lasts between 1-2 seconds. :D

On top of it, Mercs can get charge for no CC while charge is up. Yikes!

90+% cc imunity on your tanks, thats just disgusting. one barely needs purge at that point, although its still worth having to break melee style cc and debuffs.

8 man group:
1)-cleric
2)-cleric
3)-full mind sorc
4)-minst
5)-pally
6)-merc
7)-merc
8)-merc

Or maybe throw a reaver in for one of the mercs, thornweed field and pulsing ae interupt ftw.
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Augomatic
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Postby Augomatic » Thu Jul 14, 2005 12:51 pm

Joshll wrote:
8 man group:
1)-cleric
2)-cleric
3)-full mind sorc
4)-minst
5)-pally
6)-merc
7)-merc
8)-merc



Looks good, but we don't have anyone playing pallys or mercs really :). Not sure how much of a plus mercs get on this server, compared to their negatives as well. With the improved Det, charge isn't as big of a deal imo.

Also hit a buff problem there, since you'd only have 40 total buffs, which is only on average, 5 per person.

Might want to throw in a "secondary" buffer, either a friar or Heretic.

So far though, from who I've seen on, we're gonna have mostly casters.

Casters might be just fine if we always run 2+ FGs, and leave the 8v8 stuff to mids/hibs who definately have the advantage.
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