Prelim 8 man grps
you would have to be damn good and know exactly what you are doing
cus once them tanks are high rr det5 + charge3 will rip you apart
cus once them tanks are high rr det5 + charge3 will rip you apart
Daoc - Devon cluster / killibury cluster
WoW - 60 warrior - 49 warlock
X- Cleric - http://members.cox.net/dsquared10/DAOCKIR.jpg
WoW - 60 warrior - 49 warlock
X- Cleric - http://members.cox.net/dsquared10/DAOCKIR.jpg
well it is possible still it would take some tactics and most likely ra's against good groups ns the tank groups bards/healers and shamans and you could kite tanks away to be assist nuked down
a nice st on assist train/twf3 for casters being chased to kite in and out of
a nice st on assist train/twf3 for casters being chased to kite in and out of
Daoc - Devon cluster / killibury cluster
WoW - 60 warrior - 49 warlock
X- Cleric - http://members.cox.net/dsquared10/DAOCKIR.jpg
WoW - 60 warrior - 49 warlock
X- Cleric - http://members.cox.net/dsquared10/DAOCKIR.jpg
I'm sure it could work, especially at lower RRs, but I dunno how good it would do against high RR tank groups. Personally, I'm all for the we should play what we want to deal, but the mechanics in this game aren't like WoW, where each class actually contributes to a group environment. With mostly casters, we could certainly pump out some DPS, but there is still the issue of low hp/armor, and CCability, and the lack thereof against a tank group. I think it would be fun to win with a different group setup than the fotm typical shit, but I don't know how possible it would be to do that in DAoC. ;/
DAoC > WoW
Call me sir.
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- Joshll
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With a base 25% from Stoicism on pure tanks, and 55% from determination 5, 40+% from gear and resist buffs, sorc mez reduction on top of this for an additional 5%-15%. A 60 second mez lasts less than 10 seconds. A 9 second stun lasts between 1-2 seconds.
On top of it, Mercs can get charge for no CC while charge is up. Yikes!
90+% cc imunity on your tanks, thats just
ing. one barely needs purge at that point, although its still worth having to break melee style cc and debuffs.
8 man group:
1)-cleric
2)-cleric
3)-full mind sorc
4)-minst
5)-pally
6)-merc
7)-merc
-merc
Or maybe throw a reaver in for one of the mercs, thornweed field and pulsing ae interupt ftw.

On top of it, Mercs can get charge for no CC while charge is up. Yikes!
90+% cc imunity on your tanks, thats just

8 man group:
1)-cleric
2)-cleric
3)-full mind sorc
4)-minst
5)-pally
6)-merc
7)-merc

Or maybe throw a reaver in for one of the mercs, thornweed field and pulsing ae interupt ftw.
retired
Joshll wrote:
8 man group:
1)-cleric
2)-cleric
3)-full mind sorc
4)-minst
5)-pally
6)-merc
7)-merc-merc
Looks good, but we don't have anyone playing pallys or mercs really

Also hit a buff problem there, since you'd only have 40 total buffs, which is only on average, 5 per person.
Might want to throw in a "secondary" buffer, either a friar or Heretic.
So far though, from who I've seen on, we're gonna have mostly casters.
Casters might be just fine if we always run 2+ FGs, and leave the 8v8 stuff to mids/hibs who definately have the advantage.
___________________________________
Not playing much of anything besides chasing around the baby.
Not playing much of anything besides chasing around the baby.
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