New Patch you are about to be "Warlocked"

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Hall
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New Patch you are about to be "Warlocked"

Postby Hall » Wed Sep 29, 2004 11:44 pm

http://www.worldofwarcraft.com/patchnot ... 9-04.shtml



Warlock:

* Due to some technical changes Soulstone will be broken this patch. It will return next patch.
*Note: The in game patch notes do not reflect the above change. Soulstones will not work this patch.

* Seduction now has a short cast time. Cooldown timer has been removed.

* New Spell: Curse of Shadow (Level 44).

* New Spell: Create Spellstone (Level 36).

* New Spell: Searing Pain (Level 18).

* New Spell: Soul Fire (Level 48).

* New Spell: Death Coil (Level 42).

* New Spell (Voidwalker): Suffering (Level 24).

* New Spell (Voidwalker): Consume Shadows (Level 18).

* New Spell: Howl of Terror (Level 40).

* New Spell: Create Firestone (Level 28).

* Curse of the Elements changed. It now reduces Fire and Frost resistances.

* Corruption - duration, damage, and mana cost reduced. Deals damage much faster.

* Curse of Agony - duration, damage, and mana cost reduced. Deals damage much faster.

* Hellfire - duration, damage, and mana cost increased and is now instant cast. This spell is now quite dangerous.

* Immolate - duration, damage, and mana cost reduced. Deals damage faster.

* The imp no longer runs away from melee attackers.

* You can command your imp to cancel Blood Pact.

* Most of the Warlock's Destruction and Affliction talents are now available.
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Postby Rhuac » Thu Sep 30, 2004 7:50 am

Wootah!

Too bad I can't test out warlocks now :(
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Postby Flipout » Thu Sep 30, 2004 8:11 am

there ya go Rhu :biggrin:
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Postby Rhuac » Thu Sep 30, 2004 10:26 am

You know seriously, I really don't know what I want to play anymore.

There's one thing I really want to do: [glow=red]Maximum Carnage![/glow]

Did you guys read that post about the warrior doing over 1.7 with fury and cleave? Yeesh. Anyone happen to know what kind of damage a mage is capable of at 55+?
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Postby Flipout » Thu Sep 30, 2004 10:28 am

Hall would know, i'm assuming.
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Postby Twystyd » Thu Sep 30, 2004 1:05 pm

Yea, they continue to nerf the shit out of mages (on top of the serious buff to resists last patch, now spells have a chance to miss ) and gave Warlocks some much needed love.

Rogues may be the hardest hitting class now.

BTW, is there any word out there about invisibility for mages? Last I heard, Blizz was eventually implementing some sort of rework, and it would be back in some new form but that was a while back.
Last edited by Twystyd on Thu Sep 30, 2004 9:46 pm, edited 1 time in total.
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Postby Rhuac » Thu Sep 30, 2004 2:25 pm

So rogues are the hardest hitters?

Now is that up front one hit damage or are we talking after they build up their rage or whatever it is they use?

It does look like warlocks got alot of love, but they're basically dot kings. Dotting just doesn't seem that awesome in WoW with its interrupt system and mana regen so nice.

Although, a warlock plus a group of mages is nice... fear + nukage is awesome.
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Postby Sirion » Thu Sep 30, 2004 5:57 pm

i would still take a mage over a rogue for instances if not for summoned drinks and recastable poly, not to mention ARCANE EXPLOSIONS <3
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Postby Twystyd » Thu Sep 30, 2004 6:52 pm

Good points Sirion and by no means are Mages gimped now. Before they were just unbelievably overpowered. It was border line disgusting.
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Postby Kirt » Thu Sep 30, 2004 7:02 pm

ya casters face same problem in daoc ppl just jump or run out of los if close and it cancels spell =/

unless they fixed it
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Postby Hall » Thu Sep 30, 2004 7:34 pm

"It does look like warlocks got alot of love, but they're basically dot kings. Dotting just doesn't seem that awesome in WoW with its interrupt system and mana regen so nice."

My dear will Dots in WoW are not crappy daoc dots, you see the dmg they do on the person you can stack 3 diffrent dots on 1 person 1 dot is insta cast the other 2 dont take long to cast and you can still land the spell if getting wacked on. Warlocks also have Hellfire, which is an insta cast rain of motherfucking death that will not only kill the Zerg but kill you ><
Warlocks also get a version of Pyroblast, DD, and also alot of tricks to nullify people. All in all when the last talents and spells are added Warlocks are going to be up there in terms of asskicking 101, while not BURST dmg
IE mage dumps for example can dump 3000 dmg in 10 seconds a warlock can dump 3000dmg in 15 seconds with out losing mana. more less.
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Postby Rhuac » Thu Sep 30, 2004 9:28 pm

Yeah, I think I might go warlock... it was my initial decision and I think it'll be good to give them a go.
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Postby Fardomar » Thu Sep 30, 2004 9:41 pm

Mages are a must have in the high level instances.

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Postby Twystyd » Thu Sep 30, 2004 10:23 pm

Like Mike (Fardomar) I'm going Horde. Red server -
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Postby Sirion » Fri Oct 01, 2004 7:23 am

Man Warlock DoTs can stack now, and is intended by Blizzard, that's a really awesome change, probably one of the best things they have done for their beta since I've been playing. Now having more than one Warlock won't gimp a group in any form since you will get two curses, anywhere from 4-6 DoTs, plus awesome AE, Soulstones, Healthstones, Summoning, Fear, and Banish not to mention Pet Mez via pet tanking (Voidwalker) or recastable Seduction with no cool down (Succubus). Just the speed increases on Warlock DoTs alone makes me think they will be highly viable for both PvE and PvP group situations. I was poking around the Warlock forum and stumbled across a post showing rough DPS of their DoTs, alone they were doing something like 22-30 DPS, which means that all of them stacked (from a single Warlock, and not counting AE) will be doing anywhere from 40-90 DPS. That's a drastic improvment as far as I'm concerned. I tried making a new Warlock yesterday, and it was amazing how much faster things were going down.

I'm going to highly suggest that anyone that was remotely interested in playing a Warlock in retail to check it out in Open Beta, they have really done alot for that class with just this patch and they are STILL missing one whole talent tree AND at least two pets.
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