@sirion
@sirion
what did you do with your rogue talents? Im still not entirely clear if talents are a suplement or defining trait of the class
50 spiritmaster, 50 shaman, 50 shaman, 50 bard, 50 druid, 50 chanter, 50 necro, 50 minstrel, 50 healer, 50 runemaster, 60 hunter, 60 warrior, 60 druid and 60 paladin
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
I went 31 assassination 8 combat and 12? subt. I was an assassination spec'd rogue, I did very very well in pvp and pve, I went for casters/healers in pvp, I have no damn business messing with warriors, and yes I have owned a few warriors but its not something that happens everyday, I will post my exact build later. 2k ambushes, 1.5k evicerates with cold blood, 1k-1.2k backstabs were pwnage. Personally I love the rogue class with all my heart but im playing a warlock come retail due to the simple fact that getting daggers for rogues are a pain in the ass. I got all the good stuff due to my guild having high level 60 toons that farmed/quested all day, I refuse to be level 35+ using a level 15-20 dagger all because I cant get any of the good stuff.
DAOC - WoW - AoC - WAR - Aion - Rift - GW - SW:TOR - GW2
Zera Targaryen - 80 Mesmer
Zera Giantsbane - 80 Thief
Zera Plaguewind - 80 Necro
Zera Targaryen - 80 Mesmer
Zera Giantsbane - 80 Thief
Zera Plaguewind - 80 Necro
Assassination Talents (30 points)
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Improved Slice and Dice - 3/3 points
Increases the duration of your Slice and Dice ability by 45%.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
# Vile Poisons - 5/5 points
Increases the damage dealt by your poisons by 15%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
# Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Combat Talents (2 points)
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Subtlety Talents (19 points)
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
# Camouflage - 3/5 points
Increases your speed while stealthed by 9%.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
# Initiative - 3/5 points
Gives you a 45% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
That's probably what I would do, although moving two points out of camo and into initiative could be really nice. If you crit on any of those abilities that Initiative has a chance to add points to (75% chance at level 5) then you will get two bubs added because of Seal Fate. That means if you crit on a Cheapshot then you get 3-4 points from 1 move (depending on Initiative's 75% chance), if you crit on an ambush (which is 40% more likely to happen than normal with the ambush talent, which means it's something like a 60% chance total) you will get at least 2 points, maybe three and you will have done some crazy damage because of lethality.
I left the combat tree out of this particular template because I think this one is better for solo pvping, or taking opportunities during zerg vs zerg encounters to kill some back row casters/healers really fast. You can drop some of the assassination/sub trees (probably more from subtlety personally) to become more combat oriented if you prefer grouping, although I personally think that Seal Fate is one of the best talents that a Rogue can get, and since Cold Blood is a prereq for it, that means you will automatically have another really good talent, that will actually MAKE Seal Fate fire.
There are a few talents in the assassination tree that I picked up just to be able to get Seal Fate, although I think that the ones I picked are the best ones to go for overall. The only thing that would be nice to have would be the improved AF Debuff, but I would rather have Improved SnD since the haste is probably just as much of a DPS bonus as the debuff would prove to be, plus you proc your poisons faster.
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Improved Slice and Dice - 3/3 points
Increases the duration of your Slice and Dice ability by 45%.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
# Vile Poisons - 5/5 points
Increases the damage dealt by your poisons by 15%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
# Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Combat Talents (2 points)
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Subtlety Talents (19 points)
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
# Camouflage - 3/5 points
Increases your speed while stealthed by 9%.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
# Initiative - 3/5 points
Gives you a 45% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
That's probably what I would do, although moving two points out of camo and into initiative could be really nice. If you crit on any of those abilities that Initiative has a chance to add points to (75% chance at level 5) then you will get two bubs added because of Seal Fate. That means if you crit on a Cheapshot then you get 3-4 points from 1 move (depending on Initiative's 75% chance), if you crit on an ambush (which is 40% more likely to happen than normal with the ambush talent, which means it's something like a 60% chance total) you will get at least 2 points, maybe three and you will have done some crazy damage because of lethality.
I left the combat tree out of this particular template because I think this one is better for solo pvping, or taking opportunities during zerg vs zerg encounters to kill some back row casters/healers really fast. You can drop some of the assassination/sub trees (probably more from subtlety personally) to become more combat oriented if you prefer grouping, although I personally think that Seal Fate is one of the best talents that a Rogue can get, and since Cold Blood is a prereq for it, that means you will automatically have another really good talent, that will actually MAKE Seal Fate fire.
There are a few talents in the assassination tree that I picked up just to be able to get Seal Fate, although I think that the ones I picked are the best ones to go for overall. The only thing that would be nice to have would be the improved AF Debuff, but I would rather have Improved SnD since the haste is probably just as much of a DPS bonus as the debuff would prove to be, plus you proc your poisons faster.
Last edited by Sirion on Mon Nov 22, 2004 12:38 pm, edited 1 time in total.
DAoC > WoW
Call me sir.
Call me sir.
Zera, there seem to have been quite a few more dagger drops added last patch or the patch before it. I haven't really checked them out much because I was playing with my Warrior, but I may make a Rogue for an alt to solo PvP with when noone is around, and after looking at some of the new daggers (one has a proc that guarentees a crit for the next 3 attacks in a row, which is awesome for a DW Warrior with flurry as an offhand, and a Rogue that has Seal Fate) I don't think it would be too hard to find a usable selection at any level range.
DAoC > WoW
Call me sir.
Call me sir.
Where were you going to go Crip?
50 spiritmaster, 50 shaman, 50 shaman, 50 bard, 50 druid, 50 chanter, 50 necro, 50 minstrel, 50 healer, 50 runemaster, 60 hunter, 60 warrior, 60 druid and 60 paladin
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
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