Final Temp

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Xarkon
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Final Temp

Postby Xarkon » Mon Nov 22, 2004 1:41 pm

After many hours of deliberation i have come out with this temp as a duel wield tauren arms/fury

Arms Talents (17 points)

# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

# Deflection - 5/5 points
Increases your Parry chance by 5%.

# Improved Thunder Clap - 2/3 points
Increases the damage done by your Thunder Clap by 16%.

# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.

# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.



Fury Talents (34 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.

# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.

# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.

# Blood Craze - 2/3 points
Allows 10% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.

# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.

# Improved Intercept - 2/2 points
Reduces the cooldown of your Intercept ability by 10 seconds.

# Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.

# Improved Slam - 1/5 point
Decreases the casting time of your Slam ability by 0.1 seconds.

# Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

# Improved Berserker Rage - 1/2 point
Increases the duration of your Berserker Rage ability by 3 seconds.

# Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.



Protection Talents (0 points)

# None


any suggestions?
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Sirion
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Postby Sirion » Mon Nov 22, 2004 2:44 pm

drop that shit from thunder clap and at least put SOMETHING into TM, it's probably the single most useful talent in the ENTIRE warrior list if you plan on EVER changing stances.
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Xarkon
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Postby Xarkon » Mon Nov 22, 2004 2:53 pm

hmmm yea i think i shall, how much should i have?
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Sirion
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Postby Sirion » Mon Nov 22, 2004 2:54 pm

None of my templates are without TM 5. The ability to save 25 rage when stance changing is what makes things like intercept and disarm usable to me.
DAoC > WoW

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Xarkon
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Postby Xarkon » Mon Nov 22, 2004 2:56 pm

yea i see your point i'll look into that especially since i'll be switching between zerk and battle stance

Arms Talents (18 points)

# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

# Deflection - 3/5 points
Increases your Parry chance by 3%.

# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.

# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.



Fury Talents (33 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.

# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.

# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.

# Blood Craze - 2/3 points
Allows 10% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.

# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.

# Improved Intercept - 2/2 points
Reduces the cooldown of your Intercept ability by 10 seconds.

# Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.

# Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

# Improved Berserker Rage - 1/2 point
Increases the duration of your Berserker Rage ability by 3 seconds.

# Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.



Protection Talents (0 points)

# None
To Many Xark's to count


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