new patch...
I dont understand why they feel the need to nerf hunters. Guess it helps motivate me to play my priest full time :/
50 spiritmaster, 50 shaman, 50 shaman, 50 bard, 50 druid, 50 chanter, 50 necro, 50 minstrel, 50 healer, 50 runemaster, 60 hunter, 60 warrior, 60 druid and 60 paladin
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
The quivers and ammo packs gave double the haste that they show in the tooptip, and have since closed beta. once they fix that, we lose ~13% damage.
50 spiritmaster, 50 shaman, 50 shaman, 50 bard, 50 druid, 50 chanter, 50 necro, 50 minstrel, 50 healer, 50 runemaster, 60 hunter, 60 warrior, 60 druid and 60 paladin
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
It wont affect the damage per shot, the frequency of the shots will go down
Ill try to find some math on this.
Ill try to find some math on this.
50 spiritmaster, 50 shaman, 50 shaman, 50 bard, 50 druid, 50 chanter, 50 necro, 50 minstrel, 50 healer, 50 runemaster, 60 hunter, 60 warrior, 60 druid and 60 paladin
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
If de bees wake up from dey dream we all die, but she die firsand de
moshorrible. He brushed frantically at his face and knocked away not
fingers but a large spider.
- Mourningblade
- Crotch Pheasant
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I didn't know about the quiver/ammo pouch bug so that wont affect me at all.
My big worry is that since they have classified some pets with resists as a bug, you just know they are gonna slam the faster than normal pets like king bash.
also the cap on raid size will probably affect a hunters chances to get an instance raid group.
I would have rather have them fix the negative bugs hunters have, like the pet snare that lasts forever or the AoTH bug.
but thats just me
My big worry is that since they have classified some pets with resists as a bug, you just know they are gonna slam the faster than normal pets like king bash.
also the cap on raid size will probably affect a hunters chances to get an instance raid group.
I would have rather have them fix the negative bugs hunters have, like the pet snare that lasts forever or the AoTH bug.
but thats just me
_______________________________________
Mourningblade--, DAOC Merlin Server
Oregonian-Priest, Mourningblad-Hunter, Deadduck-Warlock, WoW Bleeding Hollow
"I want to leave this world the same way I entered it....screaming and covered in someone else's blood."
Mourningblade--, DAOC Merlin Server
Oregonian-Priest, Mourningblad-Hunter, Deadduck-Warlock, WoW Bleeding Hollow
"I want to leave this world the same way I entered it....screaming and covered in someone else's blood."
- Twystyd
- A Salty Surprise
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I would have rather have them fix the negative bugs hunters have
ROFL, I sure hope so Zerx.
What are peoples thoughts on the warrior changes?
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion
I don't know the question, but sex is definitely the answer. -Woody Allen
I don't know the question, but sex is definitely the answer. -Woody Allen
Well for a person who duel wields like... ME. I think im going to like the fact that ill get more rage from the blocks parries etc becuase dwing seems toget blocked parried etc lil more that s/s or 2h. With the extra rage i can then SPAM HS MUAHAHAHAHAHAHAH.
But it will be nice to use the shout earlier in a battler and TC i dunno be funny if they increaded the dmg 7x
but with all good things there is a bad
RIP the days of the lvl 60 abilities costing 6g
But it will be nice to use the shout earlier in a battler and TC i dunno be funny if they increaded the dmg 7x
but with all good things there is a bad
RIP the days of the lvl 60 abilities costing 6g
To Many Xark's to count
- Mourningblade
- Crotch Pheasant
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Law wrote:What are peoples thoughts on the warrior changes?
I think it's a step in the right direction, although they concentrated on abilities that most PvP centric Warriors will never use because 1) they take the next attack and you gain no rage, and 2) I highly doubt they did anything to make Thunderclap a worthwhile skill to drop what, 20 rage on? I mean, I can wait one more round of combat and then MS the caster or healer than I'm on and drop their health by a good margin, and make heals 50% as effective on them, which is more effective than a 70-140 dmg AE that slows combat speed by 10% for 20ish? seconds.
Now then, I will have to look at the changes to Battleshout and Bloodrage to see how they will work. I won't use duels as an example like Xark does, because in PvP, rarely am I the first and only person targetted, and as a result, Rage is a precious thing that needs to be used on skills that are going to make a difference (this would be the main reason I hate the recast on Bloodrage).
Now then, personally, I've never really had an issue with the Warrior in group pvp, in fact, when we run two of them, Chubz and myself for instance, shit drops fast. I don't think Warriors need much love. The only thing I hope for is TM and AM to be made passives and have hit% talents put in their place, for example, two new talents, three tiers each, that can increase chance to hit by 5% each, and the second which will do something like increase offhand damage by 10% each or something to that nature. That way every Warrior can utilize all of their stances, all Warriors can spec in a talent to help their miss %age, and DW Warriors have a way to increase their dps a bit when they actually land hits. And I hope they feel the need to unlink our disciplines and put them on shorter timers. Personally, I find 30 minutes linked to be far too long, if they are going to be linked I would prefer them to be around a 10 minute recast, and maybe a 15 minute recast for the skill that was actually used or something. But I still don't see why the hell Shield Wall is on a 30 minute timer when Immunity shields are on a 5 minute timer. I think Shield Wall should definantly not be linked to the other two (as it's defensive and requires the use of a shield, and the other two are offensive, or somewhat so in the case of Retaliation) and should have at most a 10 minute recast, but that's just me I guess. Of course, none of that stuff NEEDS to go in, I just think it would be nice to see. As far as group pvp currently goes, I'm fine with my Warrior as is.
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- Mourningblade
- Crotch Pheasant
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- Joined: Thu Dec 19, 2002 2:51 pm
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