Aspects of a Great MMO

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Saladin
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Aspects of a Great MMO

Postby Saladin » Mon May 16, 2005 10:14 pm

just what the title says. what do you think? what makes an MMO great?

* serious replies please. others will be shot. surviers of said shooting will be burned.
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Gorilla
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Postby Gorilla » Tue May 17, 2005 12:46 am

who be you?
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The residing KING latino

Chogall rapist

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dreyburn
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Postby dreyburn » Tue May 17, 2005 4:55 am

Ok this is a serious reply one that alows me to bash Rhuac. Oh by the way Rhuac smells like ass. :onfire:

heartless_
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Postby heartless_ » Tue May 17, 2005 4:58 am

You do not recognize the great Muslim warrior Saladin!?

...




..



.


I'm not even sure if that is spelled right :/



Anyways...

1. Intuitive combat system that is strategy based allowing the player to build a set of combo moves to perform during a fight. At the same time it must not be a "press a button and watch the fight" system.

2. Interactive world. If I buy a leahter strap from merchant A and sell it to merchant B then merchant A should have 1 less and merchant B should have one more.

3. Questing system WITHOUT levels. Levels are time sink addiciton ploys that overly divert the focus of the game away from what it is meant to be... FUN! Quests determine what you become... if you log on and slay dragons... you become a dragon slayer.

4. In depth guild system. A very in depth guild system allowing you to do many things. Monitor guild memeber activity. Share a vault. Share gold. Tax memebers for a guild vault for guild upgrades and guild raids.

5. Housing and guild housing built into the ORIGINAL world... not in seperate zones.

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dreyburn
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Postby dreyburn » Tue May 17, 2005 12:14 pm

I agree with heartless_ you just need to add sex slaves and a requirment that all must bash Rhuac or Littleblur (Spoof)

Rhuac smells like ass.

heartless_
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Postby heartless_ » Tue May 17, 2005 1:04 pm

If only I had the cash I would create my own MMO :P

Actually been debating doing a blog about my random ravings and ideas :/

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Darkschnieder
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Postby Darkschnieder » Tue May 17, 2005 1:50 pm

a battle system similar to the DMC series :biggrin:
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Saladin
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Postby Saladin » Tue May 17, 2005 3:31 pm

yeah heartless got it

musslime warrior king who united the tribes and fucking trounced the crusaders. no i did not get this name from kingdom of heaven. ive been going as this tag for..quite some time.
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Saladin
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Postby Saladin » Tue May 17, 2005 3:56 pm

heartless_ wrote:If only I had the cash I would create my own MMO :P

Actually been debating doing a blog about my random ravings and ideas :/


why do you think i ask... ;)
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heartless_
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Postby heartless_ » Tue May 17, 2005 7:21 pm

Now are you saying blogging or are you a millionaire willing to hire me as lead designer? :P


And Saladin... I knew that from Catholic school and refreshed myself on KoH... only reason I knew it this time :)

Saladin
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Postby Saladin » Thu May 19, 2005 12:00 am

just blogging at the moment, have the idea in preliminary stages of development, have some of the art going, too.

millionare i wish. but still wanna put your skills to use? :computer:
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heartless_
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Postby heartless_ » Thu May 19, 2005 6:29 am

I got skillz!

Saladin
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Postby Saladin » Thu May 19, 2005 12:34 pm

4TW!
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Docgonzo
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Postby Docgonzo » Mon Jun 13, 2005 9:58 am

I wanna see more caracter customization and endless number of different classes, many differents weapons armors, a game thats has many way to play like as some kind of mini-games in it. For example, in WoW when you fish you should see a new screen that starts a mini-game.
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Twystyd
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Postby Twystyd » Mon Jun 13, 2005 7:41 pm

Static worlds are a thing of the past. I would like to see more MMO's lanscapes that are influenced by PC construction.
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