1:Galaxy/mid/ligthing/Command uplink(CR1-5)
2:Tank/Mid/Anti-Veh
3:A.Med/E/Mid/
4:CE/Mid/H-Ass
5:Sniper/Reav/
6:Sniper/Mosq/
7:MAX-DC/Ligthing
8:MAX-DG/Ligthing
9:Inf/Adv.hack/AMS/wraith or harraser
0:Inf/Adv.hack/Mosq
1.Commander:
The guy in charge.... we need someoen to take the role of being the gimp

2.Tanker:(Prowler)
This guy hangs with 3&4 ALOT(for they are his gunners) once the wave of combat begins to slow down. (3)jumps out of tank as 2&4 still patrol around.. 4, can take this moment to set up turrets/mines around the base. (2) also takes the role as anti-veh. (he sports a big rocket in his backpocket and lays waste to all baddies)(tip on gunners: you basiclly have an unlimited fire rate if you hold down attack button, and before you run out of ammo..hit reload.. there will be no downtime between your shots!)
3.Medic/Repair/Attack(combat Medic)
Once the wave of combat settles. this player enters the base along with the (9)hacker, and 7&8(which may or maynot be in heavy format ATM.. (9)enters..and hacks Terms..7&8 gear up(they might have been in ligthing mode before the attack). (3)'s job is to keep his ppl alive..and leech xp!
4.Combat engeer
Mines...turrets.. the whole nine yards.. learn placement.. i found that the turrets that give me the biggiest troubles are the oens which are placed on the top of ramps.. not only do they attack air better.. but also seem to have a larger radius of attack. teamed with motion senors they are an evil evil force of evol!) (4) patrols the base.
5.Sniper.reav and 6.Sniper.mosq
Air patrol..aswell as lookouts on upcoming attacks. the SM(sniper.mosq) will be the main sniper which automaticlly assume a postion on top of a hillside to taken out as many targets as he can.(mosq inventory can be dumped to load more ammo). SR will stay in the reaver to keep the ground attacks deprived.. and will only begin sniping once his reaver is turned insideout. Sniper tip: after yor first shot.. reload ASAP then blindfire.. aslong as you didn't move.. your bullet will hit the same location as it did before if your target has not moved.. also your 2nd shot...chances are.. will hit the target before he has time to stand and run/change weapon.

7.MAX's anti-veh and 8.MAXanti-inf (both do major damage to inf and other maxes) they are your basic massive assult players. they don't have a desire to live forever.. but just take out as many players as they can. becuase these players will have a high XP kill count.. they can afford to tech higher then MAX(6 points total for MAX and ligthing) so they can pick up another max or heavy-assult(to have gear during the 5 min max timer)
9.AMSHacker
Roles with Wraith or Harriser.. or even a AMS if needbe. his role is the primary hacker of the group. runs around in a base.. hacking everything. FEW tips:. turrets don't see you if you crawl

0.Lonely Hacker
This is the lonely hacker..which gains most of his XP from solo ganks and leeching from the groups kills. what he does doesn't seem to do much for the group.. heck he wont even have to be in the group to complete his task.. but is just to keep himself growing. he flies around.. and rehackes all remote towers accross the map.. if he dies.. he repawns in a tower head to the neariest town..pics up another mosq..and contiunes his quest.
basiclly.. when a race has no more towers and all the bases are hacked.. they have no reaspawn..and get booted form the island. also it keeps the enemies confinded to one area..which is the focus point of the attack.. instead of giving them the option to spread. you guysmight have noticed this on the attacks lastnight.. how TR were all forced to spawn at that one tower which was the final battle.
So this is a nice squad function.. now that we all have a basic grasp/vibe on the games mechanics and styles.. you can now start to focus on what role looks right for you.
i see myself either has Inf.advhacker/AMs or Mosq... but i perfer to be a sniper..becuase i'm rather good at it =).