What D&D Character are you?
- Twystyd
- A Salty Surprise
- Posts: 5056
- Joined: Sun Jun 23, 2002 4:09 pm
- Location: Orangevale California
- Contact:
What D&D Character are you?
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion
I don't know the question, but sex is definitely the answer. -Woody Allen
I don't know the question, but sex is definitely the answer. -Woody Allen
- Twystyd
- A Salty Surprise
- Posts: 5056
- Joined: Sun Jun 23, 2002 4:09 pm
- Location: Orangevale California
- Contact:
Re: What D&D Character are you?
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion
I don't know the question, but sex is definitely the answer. -Woody Allen
I don't know the question, but sex is definitely the answer. -Woody Allen
Re: What D&D Character are you?
I'm not an evil bastard like you.
Lawful Good Half-Orc Ranger Fighter
Follower Of Mielikki
- Twystyd
- A Salty Surprise
- Posts: 5056
- Joined: Sun Jun 23, 2002 4:09 pm
- Location: Orangevale California
- Contact:
Re: What D&D Character are you?
I answered as I would play a game as my real life experiance with treasure splitting and fighting Drakes are pretty limited.
Although detractors decry (MMA) as a brutal, bloody form of human cockfighting, aficionados know it is a brutal, bloody, totally fucking awesome form of human cockfighting. -The Onion
I don't know the question, but sex is definitely the answer. -Woody Allen
I don't know the question, but sex is definitely the answer. -Woody Allen
Re: What D&D Character are you?
True Neutral Human Fighter Bard
Follower Of Gond
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.
--------------------------------------------------------------------------------
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Fighter Bard
<br><br><u>Alignment:</u><br><b>True Neutral</b> characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
<br><br><u>Race:</u><br><b>Humans</b> are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
<br><br><u>Primary Class:</u><br><b>Fighters</b> are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
<br><br><u>Secondary Class:</u><br><b>Bards</b> are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<br><br><u>Deity:</u><br><b>Gond</b> is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.
<br><br>Find out <a href='http://irulethe.net/~neppyman/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:neppyman@yahoo.com'>(e-mail)</a><br><br>
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XXX (3)
True Neutral ---- XXXXX (5)
Chaotic Neutral - (-3)
Lawful Evil ----- (0)
Neutral Evil ---- (-2)
Chaotic Evil ---- (0)
Race:
Human ---- XXXXXXXXXX (10)
Half-Elf - X (1)
Elf ------ (-6)
Halfling - (0)
Dwarf ---- XXXXX (5)
Half-Orc - (0)
Gnome ---- XXXX (4)
Class:
Fighter - XXXXX (5)
Ranger -- XXXX (4)
Paladin - (0)
Cleric -- (-1)
Mage ---- (-6)
Druid --- (-1)
Thief --- (0)
Bard ---- XXXXX (5)
Monk ---- (-2)
The first time I was ranger bard because I picked traveler cloths instead of full shining plate. The reason was that I was thinking fashion and I prefer plainer looking armor and ussually play a more offensive or hybrid fighter char than those who can wear platemail.
Follower Of Gond
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.
--------------------------------------------------------------------------------
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Fighter Bard
<br><br><u>Alignment:</u><br><b>True Neutral</b> characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
<br><br><u>Race:</u><br><b>Humans</b> are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
<br><br><u>Primary Class:</u><br><b>Fighters</b> are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
<br><br><u>Secondary Class:</u><br><b>Bards</b> are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<br><br><u>Deity:</u><br><b>Gond</b> is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.
<br><br>Find out <a href='http://irulethe.net/~neppyman/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:neppyman@yahoo.com'>(e-mail)</a><br><br>
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXX (4)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XXX (3)
True Neutral ---- XXXXX (5)
Chaotic Neutral - (-3)
Lawful Evil ----- (0)
Neutral Evil ---- (-2)
Chaotic Evil ---- (0)
Race:
Human ---- XXXXXXXXXX (10)
Half-Elf - X (1)
Elf ------ (-6)
Halfling - (0)
Dwarf ---- XXXXX (5)
Half-Orc - (0)
Gnome ---- XXXX (4)
Class:
Fighter - XXXXX (5)
Ranger -- XXXX (4)
Paladin - (0)
Cleric -- (-1)
Mage ---- (-6)
Druid --- (-1)
Thief --- (0)
Bard ---- XXXXX (5)
Monk ---- (-2)
The first time I was ranger bard because I picked traveler cloths instead of full shining plate. The reason was that I was thinking fashion and I prefer plainer looking armor and ussually play a more offensive or hybrid fighter char than those who can wear platemail.
Sure, beleifs exist that are too rediculous to be true. You might be surprized how many things you laugh at are true.
- Olvorgriir
- Respectable Gimp
- Posts: 22
- Joined: Tue Jun 25, 2002 8:04 pm
- Location: Greeneville, Ohio
Re: What D&D Character are you?
Oh boy. Ummmmm well.................
Chaotic Evil Human ThiefDruid
Human had 8 Halfling had 7 LOL The thief part well Ummmm 11 (Mwahahahahaha greed is good) and as for the alignment Chaotic evil was 10 Neutral evil was 8 nothing else even came close, guess I should stick to backstabbing hehe
Chaotic Evil Human ThiefDruid
Human had 8 Halfling had 7 LOL The thief part well Ummmm 11 (Mwahahahahaha greed is good) and as for the alignment Chaotic evil was 10 Neutral evil was 8 nothing else even came close, guess I should stick to backstabbing hehe
- Zeris
- Oversized Douche Bag
- Posts: 292
- Joined: Tue Jul 16, 2002 6:53 pm
- Location: look its a dude in a hat
- Contact:
Re: What D&D Character are you?
Mwahah....
Chaotic Evil Elf Mage Cleric
Follower Of Velsharoon
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Chaotic Evil Elf Mage Cleric
Follower Of Velsharoon
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
markov|[shadow=red][glow=red]Terran Republic[/glow][/shadow]|zeris
Re: What D&D Character are you?
I tried to stick with what I would really do, but a couple did not have an answer to suit me. On those, I just went all out =D.
Re: What D&D Character are you?
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
--------------------------------------------------------------------------------
Want to put this result on your Live Journal or webpage? Then copy and paste the following code:
<b>I Am A:</b> Neutral Evil Elf Thief
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
--------------------------------------------------------------------------------
Want to put this result on your Live Journal or webpage? Then copy and paste the following code:
<b>I Am A:</b> Neutral Evil Elf Thief
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Achiever 86% Killer 66%
Explorer 26% Socializer 20%
Re: What D&D Character are you?
<b>I Am A:</b> Lawful Neutral Elf Mage Bard
<br><br><u>Alignment:</u><br><b>Lawful Neutral</b> characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
<br><br><u>Race:</u><br><b>Elves</b> are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<br><br><u>Primary Class:</u><br><b>Mages</b> harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<br><br><u>Secondary Class:</u><br><b>Bards</b> are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<br><br><u>Deity:</u><br><b>Azuth</b> is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
<br><br>Find out <a href='http://irulethe.net/~neppyman/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:neppyman@yahoo.com'>(e-mail)</a><br><br>
<br><br><u>Alignment:</u><br><b>Lawful Neutral</b> characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
<br><br><u>Race:</u><br><b>Elves</b> are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<br><br><u>Primary Class:</u><br><b>Mages</b> harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<br><br><u>Secondary Class:</u><br><b>Bards</b> are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<br><br><u>Deity:</u><br><b>Azuth</b> is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
<br><br>Find out <a href='http://irulethe.net/~neppyman/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:neppyman@yahoo.com'>(e-mail)</a><br><br>

Re: What D&D Character are you?
Crap! Why is the HTML not working!
BTW, I accidently clicked the "report to mod" button... I'm an idiot, I know, I'm sorry!
BTW, I accidently clicked the "report to mod" button... I'm an idiot, I know, I'm sorry!

- Xzean
- Ub3r Albino Board Troll
- Posts: 45
- Joined: Sat Jul 20, 2002 4:39 pm
- Location: Orlando, Fl, USA
- Contact:
Re: What D&D Character are you?
I'm such an evil biatch.
Lawful Evil Elf Mage Bard
Follower Of Velsharoon
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Lawful Evil Elf Mage Bard
Follower Of Velsharoon
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
~ Sean Massaro, Role Play Fanatic and Meglomaniac Poet.


Re: What D&D Character are you?
HTML is limited to certain codes. Tell me the codes you want added and I will add them.
Re: What D&D Character are you?
looks like a guild of evil bastards to me 

Re: What D&D Character are you?
That's a good thing. :-P

Achiever 86% Killer 66%
Explorer 26% Socializer 20%
Who is online
Users browsing this forum: No registered users and 5 guests